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Driving To The End

A month of silence... I was probably busily prototyping, right? Well... no. Life got in the way, as it is wont to do.  In addition to pouring my focus into my primary passion, acting/theatre, it's been a productive writing time for me; I'm working on some pokemon fan fiction (still your vocal admiration and hold your applause) for a nerd comedy event I'm working in October, and I'm revisiting and expanding the first play I ever wrote (and finished), a long one-act from five or six years ago. All of which meant that for the last month, I had to focus on top priorities, and banned myself from BGG.  I've spent the last few days readjusting to allowing myself to read/write about gaming again, and catchin' up on my subscriptions.  And look at that, a crucial month of game development in the BGG 2013 Solitaire PnP Contest is gone.  I've got just a couple of weeks left to put together a contest-worthy entry. Woof. Well, I have two options here.  I cou...

Two Other Prototypes that Don't Want To Be

It's been a bit one-note round these parts lately, no? With Cultivate as my first serious attempt to complete a game and submit it for a design contest (albeit only a BGG one), I've been focused primarily on the umbrella design of the game.  While my mind and hand have wandered between Prototypes, I've had my eye on the prize; to the neglect of Clear Black Sky, The Plan, and the fun little idea that popped onto the page during a Cultivate doodle session: Rail Against The Machine.  The spark for that idea came from a BGG thread about under-utilized themes, wherein, of course, many folks chimed in playfully with combinations of the usual tropes.  I felt a desire to really make the behemoth snowball generic design they all nibbled at the edges of: A zombie train deckbuilding game with worker placement and hidden roles.  In space. And so Rail Against The Machine began to percolate. But percolate is all it has done, as I've tried to focus on Cultivate.  Today I tri...

Of Prototypes, Very Nearly Made

I continue to work on the Cultivate Project.  I have two prototypes very nearly made; depending on how the rest of the afternoon goes, I might have Projects Blackberry and Chestnut completely printed out. My trouble is that I've never really been a PnPer.  I've never gotten into the craft side of things.  I'm much more a doodler.  And this project, with its current mechanics, has components and rotation, and physical play; it's fiddly, in short.  I do think I have a good game on my hands though. Trouble is, I have no way to find out until I print and cut the damn things out. Hell, I think the main reason I drafted up the Chestnut prototype was to put off building the Blackberry one. Well... Onwards, anyhow.

Treenuts

So! While Project Honeycomb looks like a frontrunner in viability for this contest entry, I thought I'd give a little love to Project Chestnut and Project Buckeye; Buckeye especially utilizes a dartboard, an odd inspiration for a playspace, much less a solo heady-type game. Some notes. Project Chestnut - 8x8 board, 63 possible spaces (duh). - 4 starting "stems", randomly selected out of 8 possible stems? - Number all tiles evenly 1-8 so that you can pull tiles to "roll" a d8 in order to determine coordinates for new shoots? Back and Front of Leaf Tile for Project Chestnut - (Rounded) Diamonds or Squares? I kind of like the idea of the chessboard being turned on its point, so that all the pieces are diamonds instead of squares.  I can't explain why, but it feels to me like they're more organic, even if they're just the same shape from a different angle. Project Buckeye - So Project Buckeye can't easily utilize the rotating piece t...

Divers Plantae

So, as I mentioned, I'm going to try something a little different with Cultivate.  In the spirit of true Prototyping, I'm going to work on parallel development, around the different possible board types (although I may end up finding yet more types of board/playspace).  I'll start by noting what possibilities stick out to me Project Honeycomb Project Blackberry Project Chestnut Project Buckeye Project Snowdrop

Save The Plant, Save The World

So I'm taking a break from focusing on The Plan, as I am working on my first real entry into a design contest.  I did have an interesting but weak prototype entry in the Postcard Game contest on BGG, but neither my entry nor that contest ever really got off the ground.  I'm formally entered into the Solitaire PnP Design Contest 2013 though, and we'll see how it goes.  The working title of the game is Cultivate , although I'm considering doing an alliterative - B theme and calling it Beginner's Basil Bonsai.

Random Ludicrosities

Been a while since I wrote here, eh? My time has been squeezed extra tight of late.  I've got an overabundance of theatre projects going right now, and I may finally have bitten off more than I can chew. Not that I think anyone actually reads this one of my blogs anyhow.  No worries! Today I just have some scattered thoughts about game design that I thought I'd write down. - Design a game with a lazy susan, where the tableau in the middle has cards/options accessible only to the player(s) closest to the side. - A variant of chess that takes place on a dartboard and is a race to the center, where any pawn that can make it to the bullseye is the winner.  No king, two queens, and the pawn line is behind the noble line. - Design a red v black pokercard boardgame.  Stacks of cards as warbands, Spades and Hearts are attackers, Clubs and Diamonds are healers.  Face cards are different kinds of special commander - Kings can be placed on any existing band, regardless...