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Showing posts from February, 2020

Mechanic Monday: Reverse Draft

Ah shit I had a backbreakingly stressful day at work and thought that there was no way I would get a M-M-Mechanic Monday in today but then I was dicking around on Twitter and jokingly invented the reverse draft and that’s enough to scrape together an entry so here we goooooo! Reverse Draft In GREEM, each player starts with a private hand of cards, simultaneously selects one to form a Cache, and then passes that Cache to their left.  Upon receiving a Cache, players select another card from their hand to add to the Cache, and pass the Cache to their left again. This proceeds until players have one card remaining; these are then put to the center, where they form their own Cache. So I’m picturing runs and sets and Sushi Go chopsticks and combinations that you can reveal for points and maybe even rummys? It can be competitive or more interestingly coop.  Lots of options here. Reverse draft!

Mechanic Monday: A Multi-Use Sports Ball

I totally missed Mechanic Monday last week and almost missed it again today.  Buh, my brain.  Work’s slammed, my theatre’s slammed, and my rehearsal schedule is a lot to adjust back to after having been off the stage for… two years? Anyhow.  Probably going to do some rpg stuff for a TTRPG Tuesday, but for today, let’s just do something that popped into my brain earlier this weekend. Ball as Scoring and as Capture Tool In GREEMBALL, every player has a ball, but may only be in possession of one ball at a time.  The only way to lose possession of a ball is to pass possession of it onto another player.  This is achieved by using the ball to touch them, by tagging them with it, throwing it at/to them, or otherwise making contact with them.  If a player is hit with a ball but does not have possession of a ball (usually from having just passed possession to another player), the ball they are hit with becomes their ball.  If a player ever has possession of more than one ball, they are Out.