Wednesday, July 24, 2013


So! While Project Honeycomb looks like a frontrunner in viability for this contest entry, I thought I'd give a little love to Project Chestnut and Project Buckeye; Buckeye especially utilizes a dartboard, an odd inspiration for a playspace, much less a solo heady-type game.
Some notes.

Project Chestnut

- 8x8 board, 63 possible spaces (duh).
- 4 starting "stems", randomly selected out of 8 possible stems?
- Number all tiles evenly 1-8 so that you can pull tiles to "roll" a d8 in order to determine coordinates for new shoots?
Back and Front of Leaf Tile for Project Chestnut

- (Rounded) Diamonds or Squares? I kind of like the idea of the chessboard being turned on its point, so that all the pieces are diamonds instead of squares.  I can't explain why, but it feels to me like they're more organic, even if they're just the same shape from a different angle.

Project Buckeye

- So Project Buckeye can't easily utilize the rotating piece timer I have going for Projects Blackberry, Chestnut, and Honeycomb.  The "tiles" don't seem like they'll really work at all, on the board itself.
- Cubes on the board?
- What do I always like better than cubes - Tiny Dice?!
- Cards for the effects, perhaps a red deck and a green deck, and red and green dice to show how each leaf ages? Yellow or white dice for flowers?

I'll try and get working prototypes up next.  Things I want to integrate; The List of Phases, Aphids, and the Ladybug.

Tuesday, July 23, 2013

Divers Plantae

So, as I mentioned, I'm going to try something a little different with Cultivate.  In the spirit of true Prototyping, I'm going to work on parallel development, around the different possible board types (although I may end up finding yet more types of board/playspace).  I'll start by noting what possibilities stick out to me

Project Honeycomb

Project Blackberry

Project Chestnut

Project Buckeye

Project Snowdrop

Thursday, July 18, 2013

Save The Plant, Save The World

So I'm taking a break from focusing on The Plan, as I am working on my first real entry into a design contest.  I did have an interesting but weak prototype entry in the Postcard Game contest on BGG, but neither my entry nor that contest ever really got off the ground.  I'm formally entered into the Solitaire PnP Design Contest 2013 though, and we'll see how it goes.  The working title of the game is Cultivate, although I'm considering doing an alliterative - B theme and calling it Beginner's Basil Bonsai.

Friday, July 12, 2013

Random Ludicrosities

Been a while since I wrote here, eh? My time has been squeezed extra tight of late.  I've got an overabundance of theatre projects going right now, and I may finally have bitten off more than I can chew.
Not that I think anyone actually reads this one of my blogs anyhow.  No worries! Today I just have some scattered thoughts about game design that I thought I'd write down.
- Design a game with a lazy susan, where the tableau in the middle has cards/options accessible only to the player(s) closest to the side.
- A variant of chess that takes place on a dartboard and is a race to the center, where any pawn that can make it to the bullseye is the winner.  No king, two queens, and the pawn line is behind the noble line.
- Design a red v black pokercard boardgame.  Stacks of cards as warbands, Spades and Hearts are attackers, Clubs and Diamonds are healers.  Face cards are different kinds of special commander - Kings can be placed on any existing band, regardless of position, Queens increase movement, Jacks provide ranged attack.  Every turn place one card, move one band.  6x6 grid.
- Lu Do: A macrogame wherein the police outlaw game after game, so you have to move from mini-game to mini-game in your quest to amass the most victory points.  There are certain items that bend certain kinds of rules or give benefits to your play in certain games; but playing too well gets your game noticed by the police more quickly.  You can switch back and forth between games to let the pressure on a given game die down, but eventually all the games will be outlawed, and the victory points will be counted up.

That's good for now.  Nice to get the design gears turning again.