Skip to main content

Random Ludicrosities

Been a while since I wrote here, eh? My time has been squeezed extra tight of late.  I've got an overabundance of theatre projects going right now, and I may finally have bitten off more than I can chew.
Not that I think anyone actually reads this one of my blogs anyhow.  No worries! Today I just have some scattered thoughts about game design that I thought I'd write down.
- Design a game with a lazy susan, where the tableau in the middle has cards/options accessible only to the player(s) closest to the side.
- A variant of chess that takes place on a dartboard and is a race to the center, where any pawn that can make it to the bullseye is the winner.  No king, two queens, and the pawn line is behind the noble line.
- Design a red v black pokercard boardgame.  Stacks of cards as warbands, Spades and Hearts are attackers, Clubs and Diamonds are healers.  Face cards are different kinds of special commander - Kings can be placed on any existing band, regardless of position, Queens increase movement, Jacks provide ranged attack.  Every turn place one card, move one band.  6x6 grid.
- Lu Do: A macrogame wherein the police outlaw game after game, so you have to move from mini-game to mini-game in your quest to amass the most victory points.  There are certain items that bend certain kinds of rules or give benefits to your play in certain games; but playing too well gets your game noticed by the police more quickly.  You can switch back and forth between games to let the pressure on a given game die down, but eventually all the games will be outlawed, and the victory points will be counted up.

That's good for now.  Nice to get the design gears turning again.

Comments

Popular posts from this blog

TTRPG Tuesday: Three Means Of Resolving

Hi it’s another TTRPG Tuesday! First of the year.  Let’s get right into it. Saw a challenge on Twitter to make some resolution mechanics.  I can do those! Here we go: Hand to Hand The player performing the action and the person running the game or otherwise opposing the action both put their dominant fists toward one another, bounce them three times to get a rhythm, and reveal a number with their fingers, 0-5.  Sum the two numbers, and if the number is greater than 5, subtract six, so that the final number is always between 0 and 5.  On a 0, the action fails catastrophically, on a 1-2 it fails, 3-4 it succeeds, on a 5 it succeeds spectacularly.  The player taking the action starts the game with all five fingers up on their non-dominant hand; after an attempt, they may lower fingers on that hand to add to the sum of the attempt. Ex. Alice attempts to seduce Cat’s character over to the coup conspirators.  They put their dominant hands together (right for ...

Mechanic Monday: Winding Down an Engine Builder

  Welcome back to Mechanic Monday! Been a minute hasn't it? Remember when I did one of these a week for a year? 2020 was such a productive time! Totally worth the complete decay of my sense of self! Today I’m going to go about things a little backwards.  Normally I start with the mechanical kernel, mock up how it would look in a hypothetical game, and then do a little theorycrafting around it.  This time, I uh already have a v1.0 prototype.  So let's start there. Gradually Shorter Engines In Paper Moth Dynasty, you play a young Monarch, with nine Role cards flipped to either their Sun or Moon side.  In the first round you will place 7 of the 9 available cards in your Court tableau, then Exile a card and play the next round with one fewer card to draw and one fewer to play, then do the same again before the third and final round.  You will therefore place 7 cards in the first round, 6 in the second, and 5 in the third round. So engine builders (and th...

TTRPG Tuesday: The Secret Calendar

Welcome back to TTRPG Tuesday! Have I done any this year? Looks like no! On pace to be a pretty low-posting year I guess. Today I actually have a full-fledged one pager TTRPG to share.  I was listening to a Ludology with Camilla Zamboni as the guest and was inspired by her collection Roll for Learning.  The Secret Calendar came to me pretty much fully formed as I walked and listened to the episode, though I do want to acquire RfL to get layout inspo. Anyhow, the first draft can be found HERE .  I think this could be a fun activity for students (was also thinking of Wolfenoot) and maybe I’ll publish it or submit it at some point. Okay I’m out of practice so that's it buh bye!