Wednesday, September 18, 2013

Driving To The End

A month of silence...
I was probably busily prototyping, right?
Well... no.

Life got in the way, as it is wont to do.  In addition to pouring my focus into my primary passion, acting/theatre, it's been a productive writing time for me; I'm working on some pokemon fan fiction (still your vocal admiration and hold your applause) for a nerd comedy event I'm working in October, and I'm revisiting and expanding the first play I ever wrote (and finished), a long one-act from five or six years ago.
All of which meant that for the last month, I had to focus on top priorities, and banned myself from BGG.  I've spent the last few days readjusting to allowing myself to read/write about gaming again, and catchin' up on my subscriptions.  And look at that, a crucial month of game development in the BGG 2013 Solitaire PnP Contest is gone.  I've got just a couple of weeks left to put together a contest-worthy entry.
Well, I have two options here.  I could shelve Cultivate and try to knock out something else light, quick, and easy.  Rush some reckless prototyping.  I'm certainly inspired by my fellow entrants in the competition; when I look at Endless Nightmare, 5 Temples, The Centurion's Journey, and especially Maquis, it becomes clear to me that I'm not going to be winning any prizes here.  But like I said, I'm inspired by these games, and I want to complete a game design.  Do I bang out something hard and fast?
Or do I stick with Cultivate? I put a lot of work into this before shelving it, and I've been tinkering with it today.  I think I'll have to focus on just one iteration (probably Project Chestnut) if I want to get this contest-ready in time, but I did build my own prototype, I just need to playtest it, and I'm not far from having a printable Prototype A for this.  The question is, do I rush this process, or do I work on another project?
It doesn't help that I am still working on those writing projects, and my acting schedule of rehearsals, readings, shows, and meetings, won't wrap up until October.  So this will all be at once, just hopefully balanced in with the other stuff.  Well, we'll see.  I may try to do both...

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