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Off The Grid

Yes yes my posts are infrequent.  No one reads these anyway, so it's fine. D.I.E. Interceptor is in a good place.  Might look at making a nice board/bag for it, with the grid, spaces for the Powerup dice, and reminders of the different moves. Cowl and Mask is still where it has been for some time.  I feel like the power-level tweaking I did based on my brother's suggestions, along with the addition of betting, has it at a place where I'm happy with it.  It might see some more playtesting, might not.  It's not as though I have a financial need for the game to go anywhere.  Might look into a budget for some art assets, although I'm decently happy with the Daniel Solis icons I'm currently using.  It's just kind of shelved right now. Birch Crown is still too fiddly.  I think it needs a whole night of playtesting, with me making sharpie changes on the fly, in order for me to get it to a real clicky place. Exploding Snap needs a slight tweak but the...

ExpDes

(Never mind the infrequency with which I update this thing) Just submitted Birch Crown and D.I.E. Interceptor for a local Playtest day.  A little while back I had a private playtest night at my place, where I demo'd (poorly) Birch Crown, D.I.E. Interceptor, and Cowl & Mask.  My friends were encouraging, and even seemed to like the changes/options for the latest build of Cowl & Mask.  For D.I.E. Interceptor (which I also entered into the BGG 2p PnP Design Contest, and got incredibly useful feedback on), the winner liked it and the loser didn't, but even the one playtest I got in that night unlocked some useful trimming of the fat I can do to streamline it and open it up.  Everyone seemed kind of new-rules'd out by the time we ran Birch Crown, and I assumed they'd all have nice but lukewarm things to say since it was late once we wrapped and there were a lot of glazed eyes, but surprisingly Birch Crown was the one they said felt most like a real game, so what...

More Birch, More Crown

The Birch Crown continues apace.  I know this is premature, but I've also knocked together an expansion. An expansion?! you gasp, mouth agape and eyes agog, the veins standing livid in your forehead and your arms as your knuckles whiten on the table's edge, which groans within your grip.  Before you've even come close to middling, much less finishing, the "base game"?! Let me cut you off before you can draw in a huge breath and shout "Blasphemy!" in my face.  The Birch Crown, as it stands, is already modular, and there's no reason suits can't be dropped into the mix, a la Daniel Solis' Trickster series.  But for POD purposes, I want to limit it to seven suits, so that you can have a pleasing 7-symmetry, and also so that the whole thing fits in all standard 54-card measurements (in terms of card sheets, box size, etc), with room for rules and title/cover.  I've had some other ideas for suits, and a few twists on rules, so yes, I'm wo...

The Birch Crown

Ahahahaha.  My last post was more than eleven months ago.  In that post, I made fun of the gap betwixt posts.  Some things never change. Cowl & Mask has reached a point that I'm happy with but somewhat confounded by.  I think it's different and innovative (I shall shy away from the grailterm "original") but I haven't had much success in convincing people that it's actually fun, and I'm not sure where (if anywhere) to go with it next.  In the meantime, I've kept up a moleskine notebook of almost exclusively game design ideas, and I've chipped away at various projects. The one I'm feeling best about at the moment, however, is The Birch Crown.  I was playing Cards Against Humanity last year (after a Stanley Cup playoffs game, I believe - and I think the Lightning won that one) for the first time in a long while, and one guy was just running away with the game, and I got to thinking about how to use the core A2A/CAH mechanic for a game.  Add ...

Must Be That Time of Year

Mid-February 2015.  I haven't posted in eight, ten months? So of course I'm posting again.  Because it's time for the Contests on BGG again. Golly.  It's frightening how much time speeds up the older I get.  Will I miss my future children's lives if I look away? Instead of minutes or hours, will I someday soon lose months and years, slipping away if I loosen my grip or tighten it too hard? ... ANYWAY.  I have still been working on games, the usual dabbling and tinkering and reading and making notes.  I think the real viable project I should bear down on is AaTX.  I've thought about re-theming it, perhaps making it more about exorcising or freeing spirits rather than straight combat, in order to pitch it to Smart Play Games.  I do think that there's something there for Project Smatter (Neon Static Erasure? Neon Static Danger? Neon Static Overdrive? - Perhaps just Neon Hyper Static, with different boards and game modes) - especially as I want to ...

Alone at the Crossroads: Trees

I've made some progress on Project Smatter (Neon Fight? Neon Flights? Neon Static?) but I think it needs more work than I can really give it to make it contest-ready by the deadline.  But we'll see! I really like the game (the big scary change I'm considering making is giving one action per player per turn, instead of two.  Dunno if I'm smart enough to play that game, much less design it) but I frankly don't play Go, Chess, Tafl, even Checkers; none of the heavy abstrategy games.  So I'm sort of paralyzed by that.  And there's only a month left in the 2P contest.  I may just mess with For King and Country, polish that up and submit that. So what have I been working on instead? Probably nothing, right? I mean probably.  Except that I've got this bug in my head for a solitaire 52-card game.  It's inspired by my reading and commenting on a lot of design stuff on the BGG Design forums, and you can definitely see fingerprints from others' (unfinishe...

A Tiny Victory

Today's post is a short one, which is fitting as it commemorates an achievement of no great note, beside personal pride.  Today I wrote up a little more on my BGG thread about Project Smatter, outlining the boards.  Recently, I've been obsessing over whether the boards should adhere to multiples / exponentials of three or two, trying to thematically link the layouts of the boards to overarching numerical motif blah blah blah.  Writing stuff down in the BGG thread, I had contrasting information.  Whatever.  Nail down the basics, talk about some possibilities, but not for too long, because nailing down the basics means you have enough of a foundation to start playing. And after writing it up, with pictures and bolding, that's what I did: I just started playing.  I got out the pieces, I set up the boards, and I started playing myself.  I got confused, so I got out a turn marker.  I got stuck in a back-and-forth, so I restarted with one of my po...