Skip to main content

Must Be That Time of Year

Mid-February 2015.  I haven't posted in eight, ten months? So of course I'm posting again.  Because it's time for the Contests on BGG again.
Golly.  It's frightening how much time speeds up the older I get.  Will I miss my future children's lives if I look away? Instead of minutes or hours, will I someday soon lose months and years, slipping away if I loosen my grip or tighten it too hard?
...
ANYWAY.  I have still been working on games, the usual dabbling and tinkering and reading and making notes.  I think the real viable project I should bear down on is AaTX.  I've thought about re-theming it, perhaps making it more about exorcising or freeing spirits rather than straight combat, in order to pitch it to Smart Play Games.  I do think that there's something there for Project Smatter (Neon Static Erasure? Neon Static Danger? Neon Static Overdrive? - Perhaps just Neon Hyper Static, with different boards and game modes) - especially as I want to try including a little bit of hidden information.  I've been reading some of Keith Burgun's stuff, and he has some interesting thoughts on how to avoid solved abstracts, and how to create meaningful depth.  I'm thinking of introducing xCheckers (or drEADNaughts) as sPawns that remain yours even if flipped (1-3 of your starting sPawns, initial placement known only to you).
So AaX:T, Project Smatter, my old buddy John still thinks that Cultivate is a viable build... I've been thinking and mulling over these projects.  Need to get a few real worthwhile prototypes into some playtester's hands.  Might be worth bringing a suitcase of prototypes up to UnPub one of these years.
The current project that has possessed me, however, is a simple little design that I have some decent hopes for, and which I've entered into the BGG 2-Player Design Contest.  It's currently called Cowl & Mask, and is a 21-card lane game of bluffing, deduction, and positioning.  Here's the work done on it so far:
- I've got a WIP thread over at BGG, with an 0.3 draft of rules for public view.
- I've built a prototype, and playtested it twice.
- My friend Tyler's working on some slightly more appealing graphic design mockups.
- My friend John's built a simulator for me to look at different possible layouts of a player's seven cards.
Next steps:
- Get a PnP build up on the BGG WIP and see if I can do some playtest trades.
- Create some more compelling art for the nice graphic design work Ty's done, because drawing is fun.
- See if my friend JT can create a program to run through iterations of John's simulator and map broken or ideal layouts.
- More private playtesting.
- Plan for public playtesting.

I'm also helping playtest some friends' designs this month.  The fellows over at Ironrise Games are having me take a look at their Alpha of Forge The Future, and I'm also going to be in Beta playtests for the Nerdologues' Fisticuffs! Should be a fun month, especially considering I've promised myself no new games or kickstarters this month.
Well, here's hoping I'll have more posts soon.
Slan,

Comments

Popular posts from this blog

TTRPG Tuesday: Three Means Of Resolving

Hi it’s another TTRPG Tuesday! First of the year.  Let’s get right into it. Saw a challenge on Twitter to make some resolution mechanics.  I can do those! Here we go: Hand to Hand The player performing the action and the person running the game or otherwise opposing the action both put their dominant fists toward one another, bounce them three times to get a rhythm, and reveal a number with their fingers, 0-5.  Sum the two numbers, and if the number is greater than 5, subtract six, so that the final number is always between 0 and 5.  On a 0, the action fails catastrophically, on a 1-2 it fails, 3-4 it succeeds, on a 5 it succeeds spectacularly.  The player taking the action starts the game with all five fingers up on their non-dominant hand; after an attempt, they may lower fingers on that hand to add to the sum of the attempt. Ex. Alice attempts to seduce Cat’s character over to the coup conspirators.  They put their dominant hands together (right for ...

TTRPG Tuesday: Campaigning

  Hey it's TTRPG Tuesday, let's see if I get something written before sleep overtakes me. I'm still on that Channelers kick, but today I want to talk about a possible campaign path: The Magpie Offensive.  I see this as a military campaign where the PCs are conscripted, volunteers, or mercenaries for an army that is marching to quell Spirit threats and unite the region under a protectorate. There should be free RP sections as interludes between missions, and missions should be chosen by the party.  The army ensures loyalty with intangible rewards as well as artifact items. NOTE: This whole thing is being designed with the Rascal article on militarization in ttrpgs in mind. What is the thrust of the campaign? It's fundamentally one of conquest.  How do I encourage characters to question their presence and their complicity? How much interpersonal violence is an acceptable price to pay for environmental justice? How can party composition affect all this from jump? H...

TTRPG Tuesday: Channeling Curses

  Hey it's TTRPG Tuesday.  Well I’m gonna start writing one on a Tuesday.  We’ll see how it goes. Been doing a lot of writing on Channelers lately.  And this time is no exception! In particular, I’ve been wondering if there's room for a sixth Calling: the Haunted. The Haunted There are those who live with a Spiritual affliction: a family curse, intermittent possession, psychic wounds from exposure to a manifestation - whatever the cause, the Haunted lives with a power they can try to manage but never fully control.  The act of Channeling itself is risky, with twisted and unpredictable Techniques and Incarnations, and a tendency for the Haunted’s power to run away from them. The hidden truth of every Haunted is that they bear their burden because they believe they deserve it.  They may despise their state or try to suppress it, but they will remain cursed only as long as they believe, consciously or otherwise, that they should be.  If a Haunted eve...