What the fuck’s up, it’s a wine-tipsy TTRPG Tuesday!
Had a really outstandingly good Playtest Zero last Thursday, wherein I had the Channelers playtest kit updated, but I was second in the running order and when it came time, only two people were down to actively playtest (the rest were kindly willing to observe) and I wasn’t one of them, so we proceeded to somehow embark on a two hour discussion on the themes and mechanics instead of actually playtesting, but that was itself an astonishing good time. I’m working on getting together a day in October for playtesting Channelers and Star Baker, as well as getting a reading of my new play in front of a live human audience.
What would I like to get done before my next playtest? Well, for starters, I need to solidify the changes I made to the playtest kit by backporting them over to the WIP. I also need to comb through my 20 pages of Devlog and compile all the To-Do items I proposed into a list, then resolve the ones that are complete or not applicable, and THEN figure out which ones are worth implementing and do so. Also, the art my cousin created for Star Baker was enough to get a fire lit under me to playtest it so… obviously I need to commission some hero illos for my pregen characters (I could do portrait standees?) and that’ll be enough to motivate me to get my shit together for the October playtest? Let’s say yes!
Damn this is a short blog post - doesn’t really talk about mechanics… doesn’t go too much into specifics. I probably won’t push this on Twitter but I think I should just get back in the habit of writing something, anything, to keep my mind focused and my momentum going.
Maybe I’ll have more substance next time. Til then!
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