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Showing posts from June, 2022

TTRPG Tuesday: Just a Bunch of Loose Ends, Baby!

Hello and welcome back to TTRPG Tuesday.  It’s a lovely cool Summer evening, and I have a couple things been kicking around my head lately.  We’ll see how much of it I get out of the old noggin before my laptop battery dies, how’s that sound? First up, I’m still thinking about the Bulb system; what axes should define the first set of nine I want to make, and what questions/fields should be defined in every Bulb.  On Twitter, I mused about an x-axis of Fantasy to Sci Fi and a y-axis of Grim to Hopeful, but the truth is that I don’t usually want to write much Grim stuff, so do I really want to write three settings that fall under that umbrella? Probably not to start! So maybe a better first grid is x-axis Magic, y-axis Tech, yielding: High Tech / No Magic High Tech / Some Magic High Tech / High Magic Some Tech / No Magic Some Tech / Some Magic Some Tech / High Magic No Tech / No Magic No Tech / Some Magic No Tech / High Magic Some other axes to consider are: abstract <> tangible; p