Alright it’s another TTRPG Tuesday. It’s late, I have to be up less than seven hours from now for hockey, and my wife’s coming down with something that I’ll probably catch in some form or another. But let’s gooooo!
So with Playtest Zero coming up in uhhh two days, I have to be realistic about what’s achievable by then. I am close but not close enough to being able to have folks test out combat; and I still think having some pregen characters for that will help me do that. The issue is I’ve jumped around so much that I don’t have those characters, or a character sheet; so since that’s the first domino, I’m focusing on that as the bit to playtest, and will take what I learn from character feedback to build and stat out my pregen characters, and the scenario I skeletoned out last week.
I have split the original Channelers doc into a Devlog and a WIP for the system itself, and have started a little slide deck I can use to introduce folks to the concept. Between now and Thursday evening, I need to do the following:
- Figure out which terms I want to replace (Resolve, Belief System?) and do that throughout the WIP and Presentation
- Create the character sheet, with the evergreen parts of the character and separate sections for the class-specific features
- Finish the Presentation
- Make the class-specific Moves lists
- Get as far as I can in the Spirits’ Moves lists
- Figure out what testers will need to do to build a character and what feedback I’m looking for from playtesters
I wanted to do some art and/or some moodboard stuff but we’ll call that a stretch goal. For now I think this is a good set of steps for an achievable goal for just this next session. It'll at least be more than the one paragraph I brought back when the vague blobby concept that would become the Itinerant was floating around my head.
Short, boring, but hey! It’s still helpful for me to have written this out. Adieu!
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