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TTRPG Tuesday: Blueprint for Channelers MVP

It’s nine days til the next US-evening Playtest Zero.  I’ve worked on Channelers more days than not recently.
Welcome to another TTRPG Tuesday.

My goal by 3/14 is to have an MVP that can at least be tested.  An introduction to the game, some pre-gen characters for each of the belief systems, and a scenario to test out the double 3x3 combat grid.  I’ve just been writing down the random bits that pop into my head and are worth figuring out, but I should definitely start with what’s needed for the test and then work my way out from there.
So let’s do that today!

Test Scenario: The Numinous Spores
The Charter calls upon 3-5 Channelers to address a manifestation of the Angel of Decay, an Aspect of the Chanterelle Spirit.  In Heron’s Call Bay, living creatures are wasting away and the scavengers and rot are flourishing.  Three incursion points hold the manifestation in place; binding or cleansing them will release the Angel’s hold on the aread.
Incursion Point 1:
Three sporestalkers and a font that powers them
Incursion Point 2:
A pool of fetid water, a Channeler who has succumbed to the Angel’s influence, two hulking Mycoliths
Incursion Point 3:
The breaking point of the manifestation, five Mycoliths, two sporestalkers, two Fonts bleeding rotting spirit energy

And while I’m here, why not list out some of my touchstones? Mushi-Shi by Yuki Urushibara, So Let Them Burn by Kamilah Cole, Paranatural by Zack Morrison, Jujutsu Kaisen by Gege Akutami, the Design Diaries of Hollows by Grant Howitt, the Old Kingdom by Garth Nix, Megaman Battle Network by Keiji Inafune, SPEEDMECH by Aaron Lim

Alright, that’s a good enough starting point.  I’ll stat out the mobs, spin up some characters that could challenge them, and then pad out the rest around them.  Til next time!

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