Skip to main content

TTRPG Tuesday: Experiencing the Riders

Welcome back! To TTRPG Tuesday! We’re going to pick up exactly where we left off, with an experience first approach for the Riders RPG.  I’m already yawning for my bed so let’s crack on!

  • It should be like the first time I encountered tokusatsu - what is this? Is this power rangers? What does this word mean? Oh my God it’s Power Rangers.  Wait Power Rangers isn’t a straight translation? The original series is its own thing? Its own decades-long franchise? And Masked Rider has its own franchise? But they’re related and cross-over? (Shit… I should make Rangers as a companion version)
  • The players are toku fans who go No fucking way, I can’t believe this is an RPG (even though there are other toku-inspired RPGs) or weeby Western superhero fans looking for that capes and cowls feel but with a parallel aesthetic.
  • The players sit down, they see the character sheet, they go okay, this is familiar enough but has things to set it apart.  I like the bars for tracking stats.  They build the world together and introduce their characters, as well as their characters’ Ridersonas.  This shared informing of the world sets the stage for sharing narrative responsibility.
  • They start playing, and it definitely has boardgame bones.  The tables advertise that there’s structure and constraints to the storytelling - but the first Narrator has to set the tone for how much of the basic card text is open to interpretation/embellishment/expansion.
  • First time players start off hewing close to the strict mechanics and the letter of the laws.  But as each encounter involves 2+ players acting out and roleplaying, it gets easier.  The players are drawn into the world, as much into one another’s heroic journeys as their own.
  • The players find a decent amount of challenge, and fail some encounters, but the sacrifice mechanic lets them barter their future selves’ ease for quick hits of gratification.  As they acquire Advantages and gain new forms, they feel that character growth rush and get invested.  They find the tone they want this story to go.
  • They reach the climax of the story, jostling elbows with one another, enemies to friends, rivals to the end, and they have enough stories of thrilling combat and improv scene joy and heartbreak that the game enters regular rotation.  Whenever the group is into something a little more indie, that strikes a tight balance between spotlighting one player at a time and ongoing inactive-player-participation, they’ll reach for the weird cardgame based on Japanese superheroes, for a bonkers but balanced evening of fun.

Alright that’s enough of that for the time being.  It’s hardly comprehensive but I’m tired.  Good night!

Comments

Popular posts from this blog

TTRPG Tuesday: Three Means Of Resolving

Hi it’s another TTRPG Tuesday! First of the year.  Let’s get right into it. Saw a challenge on Twitter to make some resolution mechanics.  I can do those! Here we go: Hand to Hand The player performing the action and the person running the game or otherwise opposing the action both put their dominant fists toward one another, bounce them three times to get a rhythm, and reveal a number with their fingers, 0-5.  Sum the two numbers, and if the number is greater than 5, subtract six, so that the final number is always between 0 and 5.  On a 0, the action fails catastrophically, on a 1-2 it fails, 3-4 it succeeds, on a 5 it succeeds spectacularly.  The player taking the action starts the game with all five fingers up on their non-dominant hand; after an attempt, they may lower fingers on that hand to add to the sum of the attempt. Ex. Alice attempts to seduce Cat’s character over to the coup conspirators.  They put their dominant hands together (right for Alice, left for Cat) and thro

TTRPG Tuesday: Minimum Viable Product for WWDW?

Hello and welcome back to TTRPG Tuesday! I’ve put together a barebones introductory document for We Won, Didn’t We? and, well, I think it speaks for itself.  Check it out HERE ! This introduces the skeleton of the game, as well as walking through the steps; I’d say next up is a rudimentary character sheet, and maybe I can bring this to a Playtest Zero session and see what folks think of character creation within one of the starting Bulbs.  I’ve opened the doc up for comments, so if you have thoughts dear reader, fire away.  Brain fried, go read the doc, til next time!

TTRPG Tuesday: Beliefs as Roles

  Hello from high above the Rockies, as I make my way back to Chicago from Big Bad Con 2023.     This was my first con in five years, and only my second ever.     I had a better time at it than I did at GenCon, which I understand derives largely from this being an industry con vs a consumer show.     I made a modest number of purchases but it was easy to stick to the constraints of my limited luggage space, which was fine; shopping and new releases were not the attraction here.     Gaming, panels, and (as I soon learned) networking were. This con was certainly less overwhelming and I think my expectations were clearer and my FOMO much lighter, but I’ll readily admit that I had a lot to learn.    I misunderstood or made mistakes regarding almost every event I signed up for, including happy accidents like sitting in on the wrong panel only to learn a ton, or expecting a mending workshop to be about fixing one’s writing when the application was rather more literal, which was a fascinat