Skip to main content

Q2 of 2021: I Did What

Hello there and welcome back to the blog! Things got away from me this week - by which I mean, I spent all of last week churning out pages of my most recent play, and finished the first draft on Monday, and have needed til now to get my writing feet back under me.  Plus the short week was full of absolutely stupid issues at the dayjob so that didn’t bloody well help.  But here we are, on either a Saturday, when I’m starting this, or a Sunday, if I don’t finish this tonight.  Since it’s an off-day, maybe I’ll just do another checkin about…

… damn.  I just checked, and it’s been almost three months since my Q1 checkin.  And you know what’s wild? I did in fact hit 10 Out of Mana posts, and weirdly enough, with my two TTRPG Tuesday focuses, I have actually begun prototyping again.  And hey, I finished one of the two first drafts of plays that I mentioned not having completed in that update.  Wild! Well then - let’s talk a plan for the rest of the quarter.  I have at least one other non-Out of Mana Mechanic Monday ready to go, and prompts for two more Out of Mana ones.  Maybe I’ll get those out, another post on design lessons learned from MTG Arena, and any TTRPG Tuesdays that I need to write a draft of Envy of Ajax and Riders by the end of June.  Then once June wraps up, I’ve got two more small completed TTRPG projects, and things will perhaps open up enough again that I can schedule some playtests and use those as prototyping deadlines.  There’s also a very slim chance that I get into one (or both HAHAHAHA?HA) playwright incubators I’m signing up for, which would put a crimp on my design time - but maybe in that case, working with my hands and not writing, using that space inbetween my right and left brain, will feel like a nice break.  Anyway, we’ll see.

So that’s manageable enough.  Alright, well - I was going to do some prototyping tonight, but honestly - I don’t think I processed until just now how much I accomplished in the last quarter.  I can take the night off.  Maybe finish that Space Sweepers movie I was watching.  I’ll go do that! We’ll be back in a couple of days, with either a Mechanic Monday and/or another TTRPG Tuesday.  So long!

Comments

Popular posts from this blog

TTRPG Tuesday: Three Means Of Resolving

Hi it’s another TTRPG Tuesday! First of the year.  Let’s get right into it. Saw a challenge on Twitter to make some resolution mechanics.  I can do those! Here we go: Hand to Hand The player performing the action and the person running the game or otherwise opposing the action both put their dominant fists toward one another, bounce them three times to get a rhythm, and reveal a number with their fingers, 0-5.  Sum the two numbers, and if the number is greater than 5, subtract six, so that the final number is always between 0 and 5.  On a 0, the action fails catastrophically, on a 1-2 it fails, 3-4 it succeeds, on a 5 it succeeds spectacularly.  The player taking the action starts the game with all five fingers up on their non-dominant hand; after an attempt, they may lower fingers on that hand to add to the sum of the attempt. Ex. Alice attempts to seduce Cat’s character over to the coup conspirators.  They put their dominant hands together (right for Alice, left for Cat) and thro

TTRPG Tuesday: Minimum Viable Product for WWDW?

Hello and welcome back to TTRPG Tuesday! I’ve put together a barebones introductory document for We Won, Didn’t We? and, well, I think it speaks for itself.  Check it out HERE ! This introduces the skeleton of the game, as well as walking through the steps; I’d say next up is a rudimentary character sheet, and maybe I can bring this to a Playtest Zero session and see what folks think of character creation within one of the starting Bulbs.  I’ve opened the doc up for comments, so if you have thoughts dear reader, fire away.  Brain fried, go read the doc, til next time!

TTRPG Tuesday: Beliefs as Roles

  Hello from high above the Rockies, as I make my way back to Chicago from Big Bad Con 2023.     This was my first con in five years, and only my second ever.     I had a better time at it than I did at GenCon, which I understand derives largely from this being an industry con vs a consumer show.     I made a modest number of purchases but it was easy to stick to the constraints of my limited luggage space, which was fine; shopping and new releases were not the attraction here.     Gaming, panels, and (as I soon learned) networking were. This con was certainly less overwhelming and I think my expectations were clearer and my FOMO much lighter, but I’ll readily admit that I had a lot to learn.    I misunderstood or made mistakes regarding almost every event I signed up for, including happy accidents like sitting in on the wrong panel only to learn a ton, or expecting a mending workshop to be about fixing one’s writing when the application was rather more literal, which was a fascinat