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TTRPG Tuesday: Get Hype for The Company

So I had an Out of Mana entry mostly written yesterday, but the apps for iPhone of Google Drive and Docs (where I write these) was bugging out, so I didn’t get to post it.  I'm so mad about it that I also wrote out another non-OOM Mechanic Monday post for the buffer.  So anyway I’ve finished that post but will leave it til next week, and do a TTRPG Tuesday today.

As you may have seen, the DOLLIE Extraction has been announced as one of the missions included in the forthcoming supplement for The Company RPG, Conflict Resolution Guidelines.  If you’ve followed this blog, you watched the components take shape in real time, but I’m really looking forward to seeing the final form, in all its polished and printed glory.

Almost more exciting than the fact that I got paid to do games writing is the fact that unlike my last freelance RPG work, I’m proud of the work I turned in, and equally (though this may seem counterintuitive) thrilled and confident that the work I’ve done will have been changed and edited and morphed into something that actually works and fits the system.  Yes, this is a subtweet at John Silence.  It’s damned nice to have worked on a game with actual direction, and to have creator Logan Dean’s editorial voice and vision weaving together my work with that of my collaborators.

I'd worry about the fact that I wrote so much of the mission on this blog out in the open where the world could see, but for one thing, I don't think anyone reads these posts, and for another, see above for my high hopes that the finished product will be worlds better than what you could piece together from my disparate developmental posts.  The core of the mission remains the same though: players will come face to face with advanced science that wields synthetic human life cruelly and recklessly to achieve its own dark, sinister ends.  I think players are going to feel BAD but have a GOOD time, and the art is going to help that A LOT.

THE COMPANY: CONFLICT RESOLUTION GUIDELINES hits Kickstarter on February 1, 2021 as part of Zine Quest 3, and you can subscribe to the Kickstarter here to get notified when it launches. If there’s one thing I’m looking forward to more than seeing my work in print, it’s seeing the missions that the other writers made.  It’s going to be shiver-inducing and excellent, so check it out.

That’s all I’ve got for this week, so until next time.  Stay safe and resist fascism!

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