Skip to main content

TTRPG Tuesday: Get Hype for The Company

So I had an Out of Mana entry mostly written yesterday, but the apps for iPhone of Google Drive and Docs (where I write these) was bugging out, so I didn’t get to post it.  I'm so mad about it that I also wrote out another non-OOM Mechanic Monday post for the buffer.  So anyway I’ve finished that post but will leave it til next week, and do a TTRPG Tuesday today.

As you may have seen, the DOLLIE Extraction has been announced as one of the missions included in the forthcoming supplement for The Company RPG, Conflict Resolution Guidelines.  If you’ve followed this blog, you watched the components take shape in real time, but I’m really looking forward to seeing the final form, in all its polished and printed glory.

Almost more exciting than the fact that I got paid to do games writing is the fact that unlike my last freelance RPG work, I’m proud of the work I turned in, and equally (though this may seem counterintuitive) thrilled and confident that the work I’ve done will have been changed and edited and morphed into something that actually works and fits the system.  Yes, this is a subtweet at John Silence.  It’s damned nice to have worked on a game with actual direction, and to have creator Logan Dean’s editorial voice and vision weaving together my work with that of my collaborators.

I'd worry about the fact that I wrote so much of the mission on this blog out in the open where the world could see, but for one thing, I don't think anyone reads these posts, and for another, see above for my high hopes that the finished product will be worlds better than what you could piece together from my disparate developmental posts.  The core of the mission remains the same though: players will come face to face with advanced science that wields synthetic human life cruelly and recklessly to achieve its own dark, sinister ends.  I think players are going to feel BAD but have a GOOD time, and the art is going to help that A LOT.

THE COMPANY: CONFLICT RESOLUTION GUIDELINES hits Kickstarter on February 1, 2021 as part of Zine Quest 3, and you can subscribe to the Kickstarter here to get notified when it launches. If there’s one thing I’m looking forward to more than seeing my work in print, it’s seeing the missions that the other writers made.  It’s going to be shiver-inducing and excellent, so check it out.

That’s all I’ve got for this week, so until next time.  Stay safe and resist fascism!

Comments

Popular posts from this blog

TTRPG Tuesday: Three Means Of Resolving

Hi it’s another TTRPG Tuesday! First of the year.  Let’s get right into it. Saw a challenge on Twitter to make some resolution mechanics.  I can do those! Here we go: Hand to Hand The player performing the action and the person running the game or otherwise opposing the action both put their dominant fists toward one another, bounce them three times to get a rhythm, and reveal a number with their fingers, 0-5.  Sum the two numbers, and if the number is greater than 5, subtract six, so that the final number is always between 0 and 5.  On a 0, the action fails catastrophically, on a 1-2 it fails, 3-4 it succeeds, on a 5 it succeeds spectacularly.  The player taking the action starts the game with all five fingers up on their non-dominant hand; after an attempt, they may lower fingers on that hand to add to the sum of the attempt. Ex. Alice attempts to seduce Cat’s character over to the coup conspirators.  They put their dominant hands together (right for ...

Mechanic Monday: Winding Down an Engine Builder

  Welcome back to Mechanic Monday! Been a minute hasn't it? Remember when I did one of these a week for a year? 2020 was such a productive time! Totally worth the complete decay of my sense of self! Today I’m going to go about things a little backwards.  Normally I start with the mechanical kernel, mock up how it would look in a hypothetical game, and then do a little theorycrafting around it.  This time, I uh already have a v1.0 prototype.  So let's start there. Gradually Shorter Engines In Paper Moth Dynasty, you play a young Monarch, with nine Role cards flipped to either their Sun or Moon side.  In the first round you will place 7 of the 9 available cards in your Court tableau, then Exile a card and play the next round with one fewer card to draw and one fewer to play, then do the same again before the third and final round.  You will therefore place 7 cards in the first round, 6 in the second, and 5 in the third round. So engine builders (and th...

TTRPG Tuesday: The Secret Calendar

Welcome back to TTRPG Tuesday! Have I done any this year? Looks like no! On pace to be a pretty low-posting year I guess. Today I actually have a full-fledged one pager TTRPG to share.  I was listening to a Ludology with Camilla Zamboni as the guest and was inspired by her collection Roll for Learning.  The Secret Calendar came to me pretty much fully formed as I walked and listened to the episode, though I do want to acquire RfL to get layout inspo. Anyhow, the first draft can be found HERE .  I think this could be a fun activity for students (was also thinking of Wolfenoot) and maybe I’ll publish it or submit it at some point. Okay I’m out of practice so that's it buh bye!