‘Allo! I took a week off. On accident. It’s fine, I still managed to do 52 entries in 52 weeks, so, cheers to me, huh? Anyway I have half an hour to try and knock one of these out. The first entry in my Out of Mana series! No buffer, a clock ticking down, an idea pulled out of my posterior, just like I drew it up!
Timer as Cost
Inspired by Haste, GREEM has cards where the cost to play represents the number of turns between when the card is played and when it becomes active or takes effect. Stronger cards tend to take more turns to activate, or are limited in how many copies can be in a deck. The game is one of timing and disruption.
So what I’m picturing here is maybe a time travel theme, two opposing chronosorcerers trying to pull off immense feats while undermining and disrupting one another. Probably cards that let you add, remove, or move around time counters, destroy cards that are at a certain timer count, get more than one card going, activate cards at a specific high number, etc. Play with speed, play with time. Hell, I could even call it Velocimancer.
Well, that’s all I got! Next week’s entry will be more thought out and written out, I promise, probably!
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