Skip to main content

Mechanic Monday: Relative Positioning

It’s Monday! Time for a Mechanic.  Something something theatre, my childhood blah blah, yadda the joy of teaching yadda, anyway.  You get the gist. We were all there, we were all moved. On to the mechanic!

Relative Movement Rules
In GREEM, two players begin with an equal number of pawns, all isolated an equidistance from one another.  A pawn may move a number of spaces equal to the number of its allies within three spaces. A pawn must always move within a row or column that contains another allied pawn.  A pawn may capture another pawn if it is the only pawn that could do so. The game ends when all of one player’s pawns are eliminated, or if the advantage between remaining pawns meets or exceeds five.

This is one of my most placeholder-filled sample rules, and it’s because it should be quite a simple game, so the unknowns loom disproportionately large.  But you can go a couple of directions with this: it can be a square grid, a hex grid, a ring grid, a quadrilateral but non-square grid, whatever. You can futz with any of the above numbers, or do away with the capture or directional  limitations. Really comes down to the experience design: what do you picture players being able to pull off in a cool, fun way? I dunno, it’s late, and this is well-trod but shallowly explored territory for me, so no need to tumble personally down the rabbit hole.  Have a non-hellish rest of the week! Til next time!

Comments

Popular posts from this blog

TTRPG Tuesday: Three Means Of Resolving

Hi it’s another TTRPG Tuesday! First of the year.  Let’s get right into it. Saw a challenge on Twitter to make some resolution mechanics.  I can do those! Here we go: Hand to Hand The player performing the action and the person running the game or otherwise opposing the action both put their dominant fists toward one another, bounce them three times to get a rhythm, and reveal a number with their fingers, 0-5.  Sum the two numbers, and if the number is greater than 5, subtract six, so that the final number is always between 0 and 5.  On a 0, the action fails catastrophically, on a 1-2 it fails, 3-4 it succeeds, on a 5 it succeeds spectacularly.  The player taking the action starts the game with all five fingers up on their non-dominant hand; after an attempt, they may lower fingers on that hand to add to the sum of the attempt. Ex. Alice attempts to seduce Cat’s character over to the coup conspirators.  They put their dominant hands together (right for ...

Mechanic Monday: Winding Down an Engine Builder

  Welcome back to Mechanic Monday! Been a minute hasn't it? Remember when I did one of these a week for a year? 2020 was such a productive time! Totally worth the complete decay of my sense of self! Today I’m going to go about things a little backwards.  Normally I start with the mechanical kernel, mock up how it would look in a hypothetical game, and then do a little theorycrafting around it.  This time, I uh already have a v1.0 prototype.  So let's start there. Gradually Shorter Engines In Paper Moth Dynasty, you play a young Monarch, with nine Role cards flipped to either their Sun or Moon side.  In the first round you will place 7 of the 9 available cards in your Court tableau, then Exile a card and play the next round with one fewer card to draw and one fewer to play, then do the same again before the third and final round.  You will therefore place 7 cards in the first round, 6 in the second, and 5 in the third round. So engine builders (and th...

TTRPG Tuesday: The Secret Calendar

Welcome back to TTRPG Tuesday! Have I done any this year? Looks like no! On pace to be a pretty low-posting year I guess. Today I actually have a full-fledged one pager TTRPG to share.  I was listening to a Ludology with Camilla Zamboni as the guest and was inspired by her collection Roll for Learning.  The Secret Calendar came to me pretty much fully formed as I walked and listened to the episode, though I do want to acquire RfL to get layout inspo. Anyhow, the first draft can be found HERE .  I think this could be a fun activity for students (was also thinking of Wolfenoot) and maybe I’ll publish it or submit it at some point. Okay I’m out of practice so that's it buh bye!