Skip to main content

Allegiance

I've been looking at games like Werewolf and Space Sheep, as well as Bang!, where there are secret traitors.  It's an interesting mechanic; my favourite role in Bang!, for instance, is the Renegade.  The person whose identity is usually secret for the longest, and whose moral imperative is the most mysterious.
I think that were I to explore this semi-cooperative mechanic, I would want to retain the moral fuzziness of the Renegade.  In Werewolf, my understanding is that we have a very classical understanding of Ontic Good and Evil.  I've always liked the green-skinned races, the lonely monsters, the noble villains and the flawed heroes.
Mechanically, it would make no difference, but I think it would have an appreciable effect on player psychology if, instead of playing a "Traitor", they were playing "The Double Agent".  Martin of the Fellowship of Saint Giles, in the Dresden Files, type of thing.  You're not the monster in the midst; or if you are, you have a genuine reason for doing what you're doing.  If you must cause pain and suffering as part of your gameplay, then you at least have a motive beyond that.  I can understand werewolves who prey on a village to fill their numbers and keep their species alive.  Werewolves who choose to eat people, instead of deer, because they're evil? That's fine, but it's not for me.  We already have such flawed ideas of good and evil, of motive, of sin.  I want a deeper discussion than that.  In real life, not all cops are good (very few in my experience are), and not all assassins are bad (I refuse to disclose in a public forum my experience with assassins).  I want that to be reflected in my game design, moreso than it is in the general realm of gd.

Comments

Popular posts from this blog

TTRPG Tuesday: Three Means Of Resolving

Hi it’s another TTRPG Tuesday! First of the year.  Let’s get right into it. Saw a challenge on Twitter to make some resolution mechanics.  I can do those! Here we go: Hand to Hand The player performing the action and the person running the game or otherwise opposing the action both put their dominant fists toward one another, bounce them three times to get a rhythm, and reveal a number with their fingers, 0-5.  Sum the two numbers, and if the number is greater than 5, subtract six, so that the final number is always between 0 and 5.  On a 0, the action fails catastrophically, on a 1-2 it fails, 3-4 it succeeds, on a 5 it succeeds spectacularly.  The player taking the action starts the game with all five fingers up on their non-dominant hand; after an attempt, they may lower fingers on that hand to add to the sum of the attempt. Ex. Alice attempts to seduce Cat’s character over to the coup conspirators.  They put their dominant hands together (right for ...

TTRPG Tuesday: Minimum Viable Product for WWDW?

Hello and welcome back to TTRPG Tuesday! I’ve put together a barebones introductory document for We Won, Didn’t We? and, well, I think it speaks for itself.  Check it out HERE ! This introduces the skeleton of the game, as well as walking through the steps; I’d say next up is a rudimentary character sheet, and maybe I can bring this to a Playtest Zero session and see what folks think of character creation within one of the starting Bulbs.  I’ve opened the doc up for comments, so if you have thoughts dear reader, fire away.  Brain fried, go read the doc, til next time!

TTRPG Tuesday: Beliefs as Roles

  Hello from high above the Rockies, as I make my way back to Chicago from Big Bad Con 2023.     This was my first con in five years, and only my second ever.     I had a better time at it than I did at GenCon, which I understand derives largely from this being an industry con vs a consumer show.     I made a modest number of purchases but it was easy to stick to the constraints of my limited luggage space, which was fine; shopping and new releases were not the attraction here.     Gaming, panels, and (as I soon learned) networking were. This con was certainly less overwhelming and I think my expectations were clearer and my FOMO much lighter, but I’ll readily admit that I had a lot to learn.    I misunderstood or made mistakes regarding almost every event I signed up for, including happy accidents like sitting in on the wrong panel only to learn a ton, or expecting a mending workshop to be about fixing one’s writing when the app...