Another quick thing so I don't forget it. So one of the few nice boardgames I actually physically own and can play with my friends at work is Condottiere. It's a blast, especially since my buddy Tyler re-distributed the territories of the Italian city-states onto a Game of Thrones map of Westeros. Nerdception.
But a key feature of the game is the Condottiere token, and its corresponding Bishop token (or the Iron Token and Septon, in our games). Players win control of each token throughout the game, and the tokens declare where the next battle will be fought, and what area is off-limits from battle, respectively.
So how about if that's the elegant little remedy to what has become a theoretical rat's nest of "priority" in Skrattejagergeist. I could then work the tiebreaker token into the special abilities for some of the Spirits. Like the red dice of Clear Black Sky, this was kind of my last design stumbling block of over-thinking. I think I can get real alphas together for both games next week.
But a key feature of the game is the Condottiere token, and its corresponding Bishop token (or the Iron Token and Septon, in our games). Players win control of each token throughout the game, and the tokens declare where the next battle will be fought, and what area is off-limits from battle, respectively.
So how about if that's the elegant little remedy to what has become a theoretical rat's nest of "priority" in Skrattejagergeist. I could then work the tiebreaker token into the special abilities for some of the Spirits. Like the red dice of Clear Black Sky, this was kind of my last design stumbling block of over-thinking. I think I can get real alphas together for both games next week.
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