Skip to main content

Mechanic Monday: Bidding More Than You Have

Hello hello, and welcome back to an attempt to pull off a Mechanic Monday! Despite being terribly sleepy and having just written a post yesterday! WoooOOOoooOOOooo!

Today I’m going to draw on where I left off; the cousin of ranked-choice voting (and the extrapolated mechanic, 2nd-place prizes), is second-place bids in auctions.  The second-place bid reveals even more of the narrative and the priorities of the bidders of a given lot.  And what the second-place prize is can affect those revelations.

The second-place prize could be:

  • The same as the first-place prize, but in a smaller proportion
  • A generic (from lot to lot) consolation prize
  • A unique (from lot to lot, or entirely unique each time) consolation prize

What does the dance look like if you want the second-place prize even more than you want the first-place prize? What does it look like the further down the line you award (3rd-place, 4th-place, etc)

But what I want to propose for THIS Monday’s Mechanic is: 2nd-place might win, if 1st goes broke.

Bidding More Than You Have

In GREEM, each round is comprised of a series of simultaneous auctions.  Players have a set amount of currency, but may Bid more than they actually have, combined across auctions or even on one Single bid.  Once the round ends, auctions are resolved, starting with the highest winning Bid.  When each winning Bid is announced, that player may Withdraw their Bid, if they are unable or unwilling to pay it.  When a winning Bid is Withdrawn, all the previously losing Bids in that Lot are decreased by 5, and the second-place Bid becomes the new winning Bid.  The process continues until all Lots have been awarded, or until all remaining Lots have no remaining Bids.  The round ends, players count their winnings and their currency, and the next round begins.

I added that “losing bids are all decreased by 5” thing to prevent the possibility that players would just layer astronomically large bids one after the other forever; but I also think it rewards anyone who bids at any point in the auction, and keeps the race for the middlegame of a bidding war interesting.  One possibility is that the winnings of an auction may not be separate from currency; maybe they’re a mix of VP and currency, or VP but VP can be converted to currency (albeit at a lower rate during rounds than between rounds).  You know me, why not both, and throw in Special Abilities as potential winnings as well.  Fuck I love auctions and I love making them weird.

I should do a roundup of my weird auction ideas sometime soon.  That’d be fun, right? It’s midnight almost and I’m so tired.  Til next time!

Comments

Popular posts from this blog

TTRPG Tuesday: Three Means Of Resolving

Hi it’s another TTRPG Tuesday! First of the year.  Let’s get right into it. Saw a challenge on Twitter to make some resolution mechanics.  I can do those! Here we go: Hand to Hand The player performing the action and the person running the game or otherwise opposing the action both put their dominant fists toward one another, bounce them three times to get a rhythm, and reveal a number with their fingers, 0-5.  Sum the two numbers, and if the number is greater than 5, subtract six, so that the final number is always between 0 and 5.  On a 0, the action fails catastrophically, on a 1-2 it fails, 3-4 it succeeds, on a 5 it succeeds spectacularly.  The player taking the action starts the game with all five fingers up on their non-dominant hand; after an attempt, they may lower fingers on that hand to add to the sum of the attempt. Ex. Alice attempts to seduce Cat’s character over to the coup conspirators.  They put their dominant hands together (right for Alice, left for Cat) and thro

TTRPG Tuesday: Beliefs as Roles

  Hello from high above the Rockies, as I make my way back to Chicago from Big Bad Con 2023.     This was my first con in five years, and only my second ever.     I had a better time at it than I did at GenCon, which I understand derives largely from this being an industry con vs a consumer show.     I made a modest number of purchases but it was easy to stick to the constraints of my limited luggage space, which was fine; shopping and new releases were not the attraction here.     Gaming, panels, and (as I soon learned) networking were. This con was certainly less overwhelming and I think my expectations were clearer and my FOMO much lighter, but I’ll readily admit that I had a lot to learn.    I misunderstood or made mistakes regarding almost every event I signed up for, including happy accidents like sitting in on the wrong panel only to learn a ton, or expecting a mending workshop to be about fixing one’s writing when the application was rather more literal, which was a fascinat

TTRPG Tuesday: Minimum Viable Product for WWDW?

Hello and welcome back to TTRPG Tuesday! I’ve put together a barebones introductory document for We Won, Didn’t We? and, well, I think it speaks for itself.  Check it out HERE ! This introduces the skeleton of the game, as well as walking through the steps; I’d say next up is a rudimentary character sheet, and maybe I can bring this to a Playtest Zero session and see what folks think of character creation within one of the starting Bulbs.  I’ve opened the doc up for comments, so if you have thoughts dear reader, fire away.  Brain fried, go read the doc, til next time!