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Showing posts from August, 2024

TTRPG Tuesday: Channeling Curses

  Hey it's TTRPG Tuesday.  Well I’m gonna start writing one on a Tuesday.  We’ll see how it goes. Been doing a lot of writing on Channelers lately.  And this time is no exception! In particular, I’ve been wondering if there's room for a sixth Calling: the Haunted. The Haunted There are those who live with a Spiritual affliction: a family curse, intermittent possession, psychic wounds from exposure to a manifestation - whatever the cause, the Haunted lives with a power they can try to manage but never fully control.  The act of Channeling itself is risky, with twisted and unpredictable Techniques and Incarnations, and a tendency for the Haunted’s power to run away from them. The hidden truth of every Haunted is that they bear their burden because they believe they deserve it.  They may despise their state or try to suppress it, but they will remain cursed only as long as they believe, consciously or otherwise, that they should be.  If a Haunted eve...

TTRPG Tuesday: Campaigning

  Hey it's TTRPG Tuesday, let's see if I get something written before sleep overtakes me. I'm still on that Channelers kick, but today I want to talk about a possible campaign path: The Magpie Offensive.  I see this as a military campaign where the PCs are conscripted, volunteers, or mercenaries for an army that is marching to quell Spirit threats and unite the region under a protectorate. There should be free RP sections as interludes between missions, and missions should be chosen by the party.  The army ensures loyalty with intangible rewards as well as artifact items. NOTE: This whole thing is being designed with the Rascal article on militarization in ttrpgs in mind. What is the thrust of the campaign? It's fundamentally one of conquest.  How do I encourage characters to question their presence and their complicity? How much interpersonal violence is an acceptable price to pay for environmental justice? How can party composition affect all this from jump? H...

TTRPG Tuesday: Keep On Channeling

  What the fuck’s up, it’s a wine-tipsy TTRPG Tuesday! Had a really outstandingly good Playtest Zero last Thursday, wherein I had the Channelers playtest kit updated, but I was second in the running order and when it came time, only two people were down to actively playtest (the rest were kindly willing to observe) and I wasn’t one of them, so we proceeded to somehow embark on a two hour discussion on the themes and mechanics instead of actually playtesting, but that was itself an astonishing good time.  I’m working on getting together a day in October for playtesting Channelers and Star Baker, as well as getting a reading of my new play in front of a live human audience. What would I like to get done before my next playtest? Well, for starters, I need to solidify the changes I made to the playtest kit by backporting them over to the WIP.  I also need to comb through my 20 pages of Devlog and compile all the To-Do items I proposed into a list, then resolve the ones that a...