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Showing posts from March, 2024

TTRPG Tuesday: Channelers Tasks for Second Playtest

Alright it’s another TTRPG Tuesday.  It’s late, I have to be up less than seven hours from now for hockey, and my wife’s coming down with something that I’ll probably catch in some form or another.  But let’s gooooo! So with Playtest Zero coming up in uhhh two days, I have to be realistic about what’s achievable by then.  I am close but not close enough to being able to have folks test out combat; and I still think having some pregen characters for that will help me do that.  The issue is I’ve jumped around so much that I don’t have those characters, or a character sheet; so since that’s the first domino, I’m focusing on that as the bit to playtest, and will take what I learn from character feedback to build and stat out my pregen characters, and the scenario I skeletoned out last week. I have split the original Channelers doc into a Devlog and a WIP for the system itself, and have started a little slide deck I can use to introduce folks to the concept.  Between...

TTRPG Tuesday: Blueprint for Channelers MVP

It’s nine days til the next US-evening Playtest Zero.  I’ve worked on Channelers more days than not recently. Welcome to another TTRPG Tuesday. My goal by 3/14 is to have an MVP that can at least be tested.  An introduction to the game, some pre-gen characters for each of the belief systems, and a scenario to test out the double 3x3 combat grid.  I’ve just been writing down the random bits that pop into my head and are worth figuring out, but I should definitely start with what’s needed for the test and then work my way out from there. So let’s do that today! Test Scenario: The Numinous Spores The Charter calls upon 3-5 Channelers to address a manifestation of the Angel of Decay, an Aspect of the Chanterelle Spirit.  In Heron’s Call Bay, living creatures are wasting away and the scavengers and rot are flourishing.  Three incursion points hold the manifestation in place; binding or cleansing them will release the Angel’s hold on the aread. Incursion Point 1: Thre...