Hello and welcome back to TTRPG Tuesday. This could be a short one as I’m pretty well exhausted - not so much due to physical exertion as Massive Ramen Lunch and Subsequent Interrupted Nap. But I submitted myself for a thing today that, if I got it, would mean a chance to develop one of my designs under the guidance of someone more experienced. There’s so much incomplete work in my portfolio but oddly the one I ended up choosing for my pitch was the system I laid out in the post about Cold Iron Company. Looking back on it, I’m surprised that I extruded that burst of creativity almost a year ago, and also, that there was so much to it. I forgot how much I built it out beyond the Statuses table (which remains my favourite part).
In terms of what I would want to work on, I think the following:
Better delineate between the system (currently unnamed, all the crunch, the statuses and the character composition, plus a way to grind reputation with different factions) from the setting (Cold Iron Company, the alternate WWII historical context, factions and their motivations, the specifics of the trainings, and the conflicts that inform the plot), and treat the latter as just one module for the former
Nail down enough examples for every mechanic that I can paint a fairly detailed picture of what world and character generation, combat, and out-of-combat roleplaying look like
From the first point, figure out what the core features of the system are and where it’s intended to be flexible
Figure out what’ll be easy and what’ll be difficult, then devise a project plan and timeline
Learn how to stick to it? And actually publish?
So yeah. That’s what I’d want to work on. The thing I submitted for prioritizes marginalized folks, and I definitely don’t think I should be considered on that front, but we’ll see - it’d be nice to be paired up with someone to tackle a specific goal like this. Anyway, time to review the rest of the notes from last year and see what percolates again. Til next time!
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