Skip to main content

TTRPG Tuesday: Remember When I Did Boardgames

Weeeelcome to TTRPG Tuesday - or it will be if I actually finish writing this entry.  It’s been a long ass time since I updated this blog with anything at all, but here I am.  No idea how long this’ll be or what I’m working for, but I wanted to get some thoughts together for an idea that’s been kicking around my head: The Bulb System!

What kicked this off was my experiences playtesting Aaron Lim’s Spectres of Brocken, and designing Star Baker.  Specifically, the worldbuilding section of both designs.  I love world-building, and I think that developing a setting is one of the most fun parts of running a game, and an important and enjoyable part of a session zero.  But I also think that there is (and always has been) an appetite for pre-written settings.  Existing settings can provide a common foundation, set a tone, serve as a shared vocabulary, and generally do some heavy lifting at several steps of the way.  I’ve also seen creators who’ve made system-agnostic settings that can be adapted to whatever system.

I think what I’d like to create is a set of worlds that all have certain parameters in common: Each world will have lore, factions, geography, some key historical and active personnel, notes on tone and genre (geared towards helping GMs determine whether it’d be a good fit for a particular system) and enough gaps to create a potter’s edge that entices the GM and players to come in and graft on that connective tissue.  I was toying with calling this the cartridge system because you could slot it in and press play, but I’m going with Bulb because of the plant/electric double-meaning.  An inert little globe that can come to life in the right hands, in the right place.

Maybe target 9 Bulbs, for a range of different types of world; the nine points on DnD alignment-style axes? I’ll figure out what the parameters for each Bulb should be and what the axes are later; that’s enough for now and I’m sleepy.  Catch you on the flipside, and tune in next time for another T-T-T-TTRPG T-T-Tuesday!

Comments

Popular posts from this blog

TTRPG Tuesday: The Secret Calendar

Welcome back to TTRPG Tuesday! Have I done any this year? Looks like no! On pace to be a pretty low-posting year I guess. Today I actually have a full-fledged one pager TTRPG to share.  I was listening to a Ludology with Camilla Zamboni as the guest and was inspired by her collection Roll for Learning.  The Secret Calendar came to me pretty much fully formed as I walked and listened to the episode, though I do want to acquire RfL to get layout inspo. Anyhow, the first draft can be found HERE .  I think this could be a fun activity for students (was also thinking of Wolfenoot) and maybe I’ll publish it or submit it at some point. Okay I’m out of practice so that's it buh bye!

TTRPG Tuesday: Three Means Of Resolving

Hi it’s another TTRPG Tuesday! First of the year.  Let’s get right into it. Saw a challenge on Twitter to make some resolution mechanics.  I can do those! Here we go: Hand to Hand The player performing the action and the person running the game or otherwise opposing the action both put their dominant fists toward one another, bounce them three times to get a rhythm, and reveal a number with their fingers, 0-5.  Sum the two numbers, and if the number is greater than 5, subtract six, so that the final number is always between 0 and 5.  On a 0, the action fails catastrophically, on a 1-2 it fails, 3-4 it succeeds, on a 5 it succeeds spectacularly.  The player taking the action starts the game with all five fingers up on their non-dominant hand; after an attempt, they may lower fingers on that hand to add to the sum of the attempt. Ex. Alice attempts to seduce Cat’s character over to the coup conspirators.  They put their dominant hands together (right for ...

TTRPG Tuesday: Let's Do That Hockey

Yo uh is it another TTRPG Tuesday? I think it is! I said I’d bring something to Playtest Zero on Thursday, and you know what’s been rattling around my head? Well, Channelers still, and Cold Iron Company, but today in particular: this post on mechanics inspired by Blue Lock.  But I don’t want to make the Blue Lock fan game - I want to take an already insane feeling system and map it on a world I care more about - Tartans Hockey Live! THL is, as everyone knows, the narrative fiction podcast series that exists entirely in my head and various Google docs, following a ragtag team of players in the fictional Hockey Elite League, which includes games played atop a moving train, trapped in a time loop, or in the shadow of Goshzilla, the Great Lakes Kaiju.  While THL follows a specific cast, I think for this game (which I might call Outside Edges or WHEEL BABY WHEEL or the Top Shelf system) we’ll play a lot looser, somewhere in the middle of the “This Is An Insane Approach To A Real S...