Skip to main content

Mechanic Monday: Is this a ?

Hahahaha I don’t actually have time to do this today and yet! It’s Mechanic Monday!
Today’s a conjecture on something that I don’t even know exists? It’s based on my understanding of what a program can do, and spins wildly off into hypothesis territory from there.  Anyway at my day job everyone has at least two screens.  It’s that kind of workplace.  Three is becoming the norm, I’ve seen people with five.  Which seems aggressively excessive.  And I see a weird number of people using programs that look like they’re for coding? Considering very few people here work in any capacity on anything that would involve code? But it means I’ve long flirted with the idea of playing a MUD right out in the open on my desktop.  Just fire up Darkmists or some other telnet-based text game, and who would know it wasn’t me tappity-tap-tap-tapping away on important company business (once the ASCII art intro finishes scrolling of course)? I already do some shorthand things - the main reason that I don’t play games at work is that I spend a lot of it doing writing, be it for games or my theatre.  Sometimes I hide hours of writing by doing it in Outlook so it looks as though I’m just composing a complex work email.  And lately I’ve been thinking about Excel.
Excel is, in a sense, programmable, right? I mean you can allow user inputs that automatically generate outputs, and you can link those outputs together to form chains.  Right? If that’s the case, here’s my idea:

Excel-lent Bandersnatch
In BINDERSNITCH, you open an Excel Workbook and are confronted with an introduction and page after page of hashed gibberish and nonsense.  However, by following the clues and changing or entering certain codewords into various cells of the spreadsheet, you can cause the gibberish to resolve into clear stories that lead you on to the next part of the puzzle.  Some puzzles will have you go back and tweak the programming of certain cells in previously solved puzzles to generate a different result.  Some puzzles will allow a branching of the narrative.  Depending on how you work through the story, different endings are possible.

Is that how Excel works? I think so, but I’m not sure! I thought of this because I’ve been working as a writer on an escape-room-esque experience - which I really need to do some work on, on top of the other things I have to do today! So avidi-avidi-avidi-a-that’s all folks! Catch you next week for a more coherent MECHANIC MONDAY.

Comments

Popular posts from this blog

TTRPG Tuesday: Three Means Of Resolving

Hi it’s another TTRPG Tuesday! First of the year.  Let’s get right into it. Saw a challenge on Twitter to make some resolution mechanics.  I can do those! Here we go: Hand to Hand The player performing the action and the person running the game or otherwise opposing the action both put their dominant fists toward one another, bounce them three times to get a rhythm, and reveal a number with their fingers, 0-5.  Sum the two numbers, and if the number is greater than 5, subtract six, so that the final number is always between 0 and 5.  On a 0, the action fails catastrophically, on a 1-2 it fails, 3-4 it succeeds, on a 5 it succeeds spectacularly.  The player taking the action starts the game with all five fingers up on their non-dominant hand; after an attempt, they may lower fingers on that hand to add to the sum of the attempt. Ex. Alice attempts to seduce Cat’s character over to the coup conspirators.  They put their dominant hands together (right for Alice, left for Cat) and thro

TTRPG Tuesday: Minimum Viable Product for WWDW?

Hello and welcome back to TTRPG Tuesday! I’ve put together a barebones introductory document for We Won, Didn’t We? and, well, I think it speaks for itself.  Check it out HERE ! This introduces the skeleton of the game, as well as walking through the steps; I’d say next up is a rudimentary character sheet, and maybe I can bring this to a Playtest Zero session and see what folks think of character creation within one of the starting Bulbs.  I’ve opened the doc up for comments, so if you have thoughts dear reader, fire away.  Brain fried, go read the doc, til next time!

TTRPG Tuesday: Beliefs as Roles

  Hello from high above the Rockies, as I make my way back to Chicago from Big Bad Con 2023.     This was my first con in five years, and only my second ever.     I had a better time at it than I did at GenCon, which I understand derives largely from this being an industry con vs a consumer show.     I made a modest number of purchases but it was easy to stick to the constraints of my limited luggage space, which was fine; shopping and new releases were not the attraction here.     Gaming, panels, and (as I soon learned) networking were. This con was certainly less overwhelming and I think my expectations were clearer and my FOMO much lighter, but I’ll readily admit that I had a lot to learn.    I misunderstood or made mistakes regarding almost every event I signed up for, including happy accidents like sitting in on the wrong panel only to learn a ton, or expecting a mending workshop to be about fixing one’s writing when the application was rather more literal, which was a fascinat