Hi it's me again! The person who writes this blog! And also, I feel comfortable betting, the person who reads this blog! I'm back this week with another hair-raising bone-rattling one quarter portion just add water of the only thing this blog does lately: Mechanic Monday!
I should be easier on myself. This blog was never meant to be for popular consumption or profit, but rather to get out, articulate, brainstorm and build on my design ideas. And I’ve nailed that, especially with a weekly habit/ritual that I can reliably fulfill. Red ocean blue ocean buddy. Get good at your own thing not someone else's thing. Anyway, I’m kind of reaching the end of this one-game-focus experiment, I’ve sketched out pretty much every element of Fantasy GM Squared at this point; this will probably be my last MM on this one, at least for a while. Time to stop talking and start (keep) doing. And this last one is kind of a weird meta one that I may not actually end up using in the proto? But it is on theme. We’ll see. That's one of my stumbling block tricky parts in design: what do you simulate, and what do you abstract? There's the rub. May as well hash it out though, for the blog. Here goes!
Voting On Rules
Each draft, one player takes the Commissioner Token, and holds an auction to determine which format of draft will be held. Players can bid up to 3 Victory Points on the Format(s) they want, with the Commissioner Token acting as a Tie Breaker. The winning Format will determine if the Draft is Straight, Snake, Auction, or Booster.
So… yeah, that would be real hard to integrate into the game, particularly for the base game, namely since two of those formats are draft-order-agnostic… although… I mean you could always say that even a Booster pick or Auction pickup costs a Draft Coin. So if you’ve stockpiled late picks, you’re still left with more options. But in general, the Draft feels like it might be better to have it be set as a Snake Draft for the base game, and then for advanced play, the players can vote prior to the game start on one format to use for the entire game.
Alrighty then! That’s the last MM I’m planning on doing for Fantasy GM Squared, for a while any way. Tune in next week as I fiddle with some other mechanic for some unrelated game idea, while trying not to lose momentum on this design! Should be very good and successful and not humbling at all!
I should be easier on myself. This blog was never meant to be for popular consumption or profit, but rather to get out, articulate, brainstorm and build on my design ideas. And I’ve nailed that, especially with a weekly habit/ritual that I can reliably fulfill. Red ocean blue ocean buddy. Get good at your own thing not someone else's thing. Anyway, I’m kind of reaching the end of this one-game-focus experiment, I’ve sketched out pretty much every element of Fantasy GM Squared at this point; this will probably be my last MM on this one, at least for a while. Time to stop talking and start (keep) doing. And this last one is kind of a weird meta one that I may not actually end up using in the proto? But it is on theme. We’ll see. That's one of my stumbling block tricky parts in design: what do you simulate, and what do you abstract? There's the rub. May as well hash it out though, for the blog. Here goes!
Voting On Rules
Each draft, one player takes the Commissioner Token, and holds an auction to determine which format of draft will be held. Players can bid up to 3 Victory Points on the Format(s) they want, with the Commissioner Token acting as a Tie Breaker. The winning Format will determine if the Draft is Straight, Snake, Auction, or Booster.
So… yeah, that would be real hard to integrate into the game, particularly for the base game, namely since two of those formats are draft-order-agnostic… although… I mean you could always say that even a Booster pick or Auction pickup costs a Draft Coin. So if you’ve stockpiled late picks, you’re still left with more options. But in general, the Draft feels like it might be better to have it be set as a Snake Draft for the base game, and then for advanced play, the players can vote prior to the game start on one format to use for the entire game.
Alrighty then! That’s the last MM I’m planning on doing for Fantasy GM Squared, for a while any way. Tune in next week as I fiddle with some other mechanic for some unrelated game idea, while trying not to lose momentum on this design! Should be very good and successful and not humbling at all!
Comments
Post a Comment