What? Two posting days in a row? Is he back, folks? Is he back?
Well, we'll see.
I wanted to coalesce some thoughts I've had for a two-player semi-abstract game. Its working title is Project Smatter, as it involves cyberpunk and chess elements. Well, chess-ish.
That's the thing. The game as I will envision it will push how we envision abstract games, while also utilizing different mechanics from the oldest games of the genre. I especially want to play with:
I'm also looking at having a round board, with rotated rings inside to create a messed-up grid for movement, that will hopefully encourage lateral thinking in the spatial strategy. But maybe a simple square grid works best? I don't know.
I'm a little paralyzed by the possibilities presented by some of the fundamentals, like I was with board shape for Cultivate. Here's hoping I can work through them faster than I did for Cultivate. At the very least, I've got a chewy basic premise, and some great chess-pun/references for the names of pieces. We'll see.
Well, we'll see.
I wanted to coalesce some thoughts I've had for a two-player semi-abstract game. Its working title is Project Smatter, as it involves cyberpunk and chess elements. Well, chess-ish.
That's the thing. The game as I will envision it will push how we envision abstract games, while also utilizing different mechanics from the oldest games of the genre. I especially want to play with:
- Pieces that change into other pieces.
- Different capturing types:
- Jumping, a la Checkers
- Taking, a la Chess
- Hammer-and-anvil / surrounding, a la games of the Tafl family.
- An unusual board
I'm also looking at having a round board, with rotated rings inside to create a messed-up grid for movement, that will hopefully encourage lateral thinking in the spatial strategy. But maybe a simple square grid works best? I don't know.
I'm a little paralyzed by the possibilities presented by some of the fundamentals, like I was with board shape for Cultivate. Here's hoping I can work through them faster than I did for Cultivate. At the very least, I've got a chewy basic premise, and some great chess-pun/references for the names of pieces. We'll see.
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