Skip to main content

Thoughts On Project Smatter

What? Two posting days in a row? Is he back, folks? Is he back?
Well, we'll see.
I wanted to coalesce some thoughts I've had for a two-player semi-abstract game.  Its working title is Project Smatter, as it involves cyberpunk and chess elements.  Well, chess-ish.
That's the thing.  The game as I will envision it will push how we envision abstract games, while also utilizing different mechanics from the oldest games of the genre.  I especially want to play with:
  • Pieces that change into other pieces.
  • Different capturing types:
    • Jumping, a la Checkers
    • Taking, a la Chess
    • Hammer-and-anvil / surrounding, a la games of the Tafl family.
  • An unusual board
Right now, it's a 2-player game where each side starts with 8 pieces, all of the basic type - sPawn (Can move 3 spaces, hammer-and-anvil style conversion, turns enemy pieces into friendly sPawn).  Ideally, sPawn can be (optionally) upgraded under certain conditions to become cRooks (Can move 2 spaces, jump to convert enemy pieces into... friendly sPawn? Friendly pieces of the same type?), which can in turn become duChesses (Can move 1 space, can take enemy pieces, removing them from the game) which are the pieces used to win the game (by holding/occupying Victory Spaces? Crossing enemy lines? Returning home? Capturing a certtain number of pieces?)
I'm also looking at having a round board, with rotated rings inside to create a messed-up grid for movement, that will hopefully encourage lateral thinking in the spatial strategy.  But maybe a simple square grid works best? I don't know.
I'm a little paralyzed by the possibilities presented by some of the fundamentals, like I was with board shape for Cultivate.  Here's hoping I can work through them faster than I did for Cultivate.  At the very least, I've got a chewy basic premise, and some great chess-pun/references for the names of pieces.  We'll see.

Comments

Popular posts from this blog

TTRPG Tuesday: Three Means Of Resolving

Hi it’s another TTRPG Tuesday! First of the year.  Let’s get right into it. Saw a challenge on Twitter to make some resolution mechanics.  I can do those! Here we go: Hand to Hand The player performing the action and the person running the game or otherwise opposing the action both put their dominant fists toward one another, bounce them three times to get a rhythm, and reveal a number with their fingers, 0-5.  Sum the two numbers, and if the number is greater than 5, subtract six, so that the final number is always between 0 and 5.  On a 0, the action fails catastrophically, on a 1-2 it fails, 3-4 it succeeds, on a 5 it succeeds spectacularly.  The player taking the action starts the game with all five fingers up on their non-dominant hand; after an attempt, they may lower fingers on that hand to add to the sum of the attempt. Ex. Alice attempts to seduce Cat’s character over to the coup conspirators.  They put their dominant hands together (right for ...

TTRPG Tuesday: Campaigning

  Hey it's TTRPG Tuesday, let's see if I get something written before sleep overtakes me. I'm still on that Channelers kick, but today I want to talk about a possible campaign path: The Magpie Offensive.  I see this as a military campaign where the PCs are conscripted, volunteers, or mercenaries for an army that is marching to quell Spirit threats and unite the region under a protectorate. There should be free RP sections as interludes between missions, and missions should be chosen by the party.  The army ensures loyalty with intangible rewards as well as artifact items. NOTE: This whole thing is being designed with the Rascal article on militarization in ttrpgs in mind. What is the thrust of the campaign? It's fundamentally one of conquest.  How do I encourage characters to question their presence and their complicity? How much interpersonal violence is an acceptable price to pay for environmental justice? How can party composition affect all this from jump? H...

TTRPG Tuesday: The Secret Calendar

Welcome back to TTRPG Tuesday! Have I done any this year? Looks like no! On pace to be a pretty low-posting year I guess. Today I actually have a full-fledged one pager TTRPG to share.  I was listening to a Ludology with Camilla Zamboni as the guest and was inspired by her collection Roll for Learning.  The Secret Calendar came to me pretty much fully formed as I walked and listened to the episode, though I do want to acquire RfL to get layout inspo. Anyhow, the first draft can be found HERE .  I think this could be a fun activity for students (was also thinking of Wolfenoot) and maybe I’ll publish it or submit it at some point. Okay I’m out of practice so that's it buh bye!