Skip to main content

Treenuts

So! While Project Honeycomb looks like a frontrunner in viability for this contest entry, I thought I'd give a little love to Project Chestnut and Project Buckeye; Buckeye especially utilizes a dartboard, an odd inspiration for a playspace, much less a solo heady-type game.
Some notes.

Project Chestnut

- 8x8 board, 63 possible spaces (duh).
- 4 starting "stems", randomly selected out of 8 possible stems?
- Number all tiles evenly 1-8 so that you can pull tiles to "roll" a d8 in order to determine coordinates for new shoots?
Back and Front of Leaf Tile for Project Chestnut

- (Rounded) Diamonds or Squares? I kind of like the idea of the chessboard being turned on its point, so that all the pieces are diamonds instead of squares.  I can't explain why, but it feels to me like they're more organic, even if they're just the same shape from a different angle.

Project Buckeye

- So Project Buckeye can't easily utilize the rotating piece timer I have going for Projects Blackberry, Chestnut, and Honeycomb.  The "tiles" don't seem like they'll really work at all, on the board itself.
- Cubes on the board?
- What do I always like better than cubes - Tiny Dice?!
- Cards for the effects, perhaps a red deck and a green deck, and red and green dice to show how each leaf ages? Yellow or white dice for flowers?

I'll try and get working prototypes up next.  Things I want to integrate; The List of Phases, Aphids, and the Ladybug.

Comments

Popular posts from this blog

TTRPG Tuesday: Three Means Of Resolving

Hi it’s another TTRPG Tuesday! First of the year.  Let’s get right into it. Saw a challenge on Twitter to make some resolution mechanics.  I can do those! Here we go: Hand to Hand The player performing the action and the person running the game or otherwise opposing the action both put their dominant fists toward one another, bounce them three times to get a rhythm, and reveal a number with their fingers, 0-5.  Sum the two numbers, and if the number is greater than 5, subtract six, so that the final number is always between 0 and 5.  On a 0, the action fails catastrophically, on a 1-2 it fails, 3-4 it succeeds, on a 5 it succeeds spectacularly.  The player taking the action starts the game with all five fingers up on their non-dominant hand; after an attempt, they may lower fingers on that hand to add to the sum of the attempt. Ex. Alice attempts to seduce Cat’s character over to the coup conspirators.  They put their dominant hands together (right for ...

TTRPG Tuesday: Minimum Viable Product for WWDW?

Hello and welcome back to TTRPG Tuesday! I’ve put together a barebones introductory document for We Won, Didn’t We? and, well, I think it speaks for itself.  Check it out HERE ! This introduces the skeleton of the game, as well as walking through the steps; I’d say next up is a rudimentary character sheet, and maybe I can bring this to a Playtest Zero session and see what folks think of character creation within one of the starting Bulbs.  I’ve opened the doc up for comments, so if you have thoughts dear reader, fire away.  Brain fried, go read the doc, til next time!

TTRPG Tuesday: Beliefs as Roles

  Hello from high above the Rockies, as I make my way back to Chicago from Big Bad Con 2023.     This was my first con in five years, and only my second ever.     I had a better time at it than I did at GenCon, which I understand derives largely from this being an industry con vs a consumer show.     I made a modest number of purchases but it was easy to stick to the constraints of my limited luggage space, which was fine; shopping and new releases were not the attraction here.     Gaming, panels, and (as I soon learned) networking were. This con was certainly less overwhelming and I think my expectations were clearer and my FOMO much lighter, but I’ll readily admit that I had a lot to learn.    I misunderstood or made mistakes regarding almost every event I signed up for, including happy accidents like sitting in on the wrong panel only to learn a ton, or expecting a mending workshop to be about fixing one’s writing when the app...