Skip to main content

TTRPG Tuesday: Is This What I Do Now?

Hello no one.  New year, new whatever.  I’m back with another TTRPG Tuesday! Mostly I want to talk about the thing I threw together over Christmas break instead of getting ANY playwriting or boardgame writing done: Star Baker!

Yes, based on a joke tweet and the response, I got it into my head to design a Great British Bake Off TTRPG, and over the course of about six days  and six pages, that’s what I did.  I actually quite like the system, despite having followed a few dead ends and doubling back.  It’s got a lot in common with Riders, but it definitely honours its subject and may also owe a little to what I’ve heard of Blades in the Dark (namely the flashback stuff).  But I think this one could have legs, as well as a broader civilian appeal than any of my other stuff, and I’ve got feelers out with a graphic designer friend to explore the possibility of collaborating on a polished version to release on itch.  I think it’s on my end it’s a bit overdesigned at present, and could do with some paring down; and even after that, I’d like to break what’s left up even more to make it a really approachable, digestible RPG.  I read recently about how much the best RPG manuals have in common with recipes/cookbooks, and this is EXACTLY the game that should strive for that.

All in all, I aim this year to get out at least three games published on itch; I think if I can start with Star Baker and What Makes It Move, I could then follow with Riders, maybe another Company mission, perhaps a pre-gen setting or a module for Spectres of Brocken? This could be my year for TTRPGs, by which I mean I’m so hopelessly burnt out on many of my other passions and I have a bunch of existing material that would just need editing rather than creating from whole cloth, so perhaps I can cheat my way to a feeling of fulfilment.  Who knows? I exist on fumes.  Til next time, whenever that is!

Comments

Popular posts from this blog

TTRPG Tuesday: Three Means Of Resolving

Hi it’s another TTRPG Tuesday! First of the year.  Let’s get right into it. Saw a challenge on Twitter to make some resolution mechanics.  I can do those! Here we go: Hand to Hand The player performing the action and the person running the game or otherwise opposing the action both put their dominant fists toward one another, bounce them three times to get a rhythm, and reveal a number with their fingers, 0-5.  Sum the two numbers, and if the number is greater than 5, subtract six, so that the final number is always between 0 and 5.  On a 0, the action fails catastrophically, on a 1-2 it fails, 3-4 it succeeds, on a 5 it succeeds spectacularly.  The player taking the action starts the game with all five fingers up on their non-dominant hand; after an attempt, they may lower fingers on that hand to add to the sum of the attempt. Ex. Alice attempts to seduce Cat’s character over to the coup conspirators.  They put their dominant hands together (right for ...

TTRPG Tuesday: Campaigning

  Hey it's TTRPG Tuesday, let's see if I get something written before sleep overtakes me. I'm still on that Channelers kick, but today I want to talk about a possible campaign path: The Magpie Offensive.  I see this as a military campaign where the PCs are conscripted, volunteers, or mercenaries for an army that is marching to quell Spirit threats and unite the region under a protectorate. There should be free RP sections as interludes between missions, and missions should be chosen by the party.  The army ensures loyalty with intangible rewards as well as artifact items. NOTE: This whole thing is being designed with the Rascal article on militarization in ttrpgs in mind. What is the thrust of the campaign? It's fundamentally one of conquest.  How do I encourage characters to question their presence and their complicity? How much interpersonal violence is an acceptable price to pay for environmental justice? How can party composition affect all this from jump? H...

TTRPG Tuesday: Channeling Curses

  Hey it's TTRPG Tuesday.  Well I’m gonna start writing one on a Tuesday.  We’ll see how it goes. Been doing a lot of writing on Channelers lately.  And this time is no exception! In particular, I’ve been wondering if there's room for a sixth Calling: the Haunted. The Haunted There are those who live with a Spiritual affliction: a family curse, intermittent possession, psychic wounds from exposure to a manifestation - whatever the cause, the Haunted lives with a power they can try to manage but never fully control.  The act of Channeling itself is risky, with twisted and unpredictable Techniques and Incarnations, and a tendency for the Haunted’s power to run away from them. The hidden truth of every Haunted is that they bear their burden because they believe they deserve it.  They may despise their state or try to suppress it, but they will remain cursed only as long as they believe, consciously or otherwise, that they should be.  If a Haunted eve...