Skip to main content

Mechanic Monday: Tricks and Taking Them

Well well well, if it isn’t a late night Mechanic Monday! As I’m winding down for the quarter and hit my goal of ten Out of Mana posts, I figured it was fine for me to trot out this non-OOM idea that’s been sitting in drafts forever.  Take a looksie!

Determining Suit Desirability in a Trick Taking Game

In GREEM, the deck is shuffled and twelve cards are dealt facedown into a pile to form the Scoring Deck.  The remaining forty cards are dealt facedown to form a hand of ten cards per player.  Two cards are revealed from the Scoring Deck, each placed in a row corresponding with its suit.  The player to the left of the dealer then starts the game by playing a card to begin the trick, and all players must follow suit if able.  The player who plays the highest-valued card of the leading suit takes the trick.  At the end of a trick, the top card of the Scoring Deck is revealed, and placed in a row corresponding with its suit.  The winner of the trick then leads the next trick, repeating until all tricks have been won and all card from the Scoring Deck revealed.

Once all tricks have been played, each player takes the cards from their won tricks and separates them by suit.  They receive +3 points for each card in the suit most represented in the Scoring Deck, +2 for the suit second-most represented, +1 for the suit third-most represented, and -1 for the least represented suit.

Alternately, the Scoring Deck reveal could happen PRIOR to a trick being played, and determine the trump suit for that trick?

What to do when two or more suits are tied? The player with the most cards in a single suit wins?

Maybe it should be three-player, hands of 13 each and 13 cards in the Scoring Deck?

The nice thing about designs that use a poker deck is how easy they are to playtest.  Maybe when I’m back in California for my cousin’s wedding I can rustle up a deck and see if my Grandma or my brothers like the flow of it.  Anyway, til next time!

Comments

Popular posts from this blog

TTRPG Tuesday: Three Means Of Resolving

Hi it’s another TTRPG Tuesday! First of the year.  Let’s get right into it. Saw a challenge on Twitter to make some resolution mechanics.  I can do those! Here we go: Hand to Hand The player performing the action and the person running the game or otherwise opposing the action both put their dominant fists toward one another, bounce them three times to get a rhythm, and reveal a number with their fingers, 0-5.  Sum the two numbers, and if the number is greater than 5, subtract six, so that the final number is always between 0 and 5.  On a 0, the action fails catastrophically, on a 1-2 it fails, 3-4 it succeeds, on a 5 it succeeds spectacularly.  The player taking the action starts the game with all five fingers up on their non-dominant hand; after an attempt, they may lower fingers on that hand to add to the sum of the attempt. Ex. Alice attempts to seduce Cat’s character over to the coup conspirators.  They put their dominant hands together (right for Alice, left for Cat) and thro

TTRPG Tuesday: Beliefs as Roles

  Hello from high above the Rockies, as I make my way back to Chicago from Big Bad Con 2023.     This was my first con in five years, and only my second ever.     I had a better time at it than I did at GenCon, which I understand derives largely from this being an industry con vs a consumer show.     I made a modest number of purchases but it was easy to stick to the constraints of my limited luggage space, which was fine; shopping and new releases were not the attraction here.     Gaming, panels, and (as I soon learned) networking were. This con was certainly less overwhelming and I think my expectations were clearer and my FOMO much lighter, but I’ll readily admit that I had a lot to learn.    I misunderstood or made mistakes regarding almost every event I signed up for, including happy accidents like sitting in on the wrong panel only to learn a ton, or expecting a mending workshop to be about fixing one’s writing when the application was rather more literal, which was a fascinat

TTRPG Tuesday: Minimum Viable Product for WWDW?

Hello and welcome back to TTRPG Tuesday! I’ve put together a barebones introductory document for We Won, Didn’t We? and, well, I think it speaks for itself.  Check it out HERE ! This introduces the skeleton of the game, as well as walking through the steps; I’d say next up is a rudimentary character sheet, and maybe I can bring this to a Playtest Zero session and see what folks think of character creation within one of the starting Bulbs.  I’ve opened the doc up for comments, so if you have thoughts dear reader, fire away.  Brain fried, go read the doc, til next time!