Skip to main content

Exercise Results: Sucess! For Amberlodge

A short post today as it’s been a long-ass week and I’ve got a packed schedule for tomorrow so I’m trying to conserve energy.  EDIT: I didn’t get this written in time, and now it’s somehow Sunday again.  Hooray for Time, #1 Bastard Extraordinaire.

I did indeed attempt what I set out to do in my last post: I sat down (on the floor!) with my iPad hanging off a chair above me, all my utterly un-matching example components before me, and last month’s playlist in my ears, and I talked to myself and played, building as I went, for a couple of turns, which took about 40 minutes, though my attempt to record myself only captured about 23 minutes of that, because iPad stupid.  It was weird, it felt foolish, and it was still kind of fun, and definitely useful in terms of showing me where the gaps between presumption and reality were.  Some key takeaways:

  • Four actions per turn does not feel like a lot, particularly if you have to spend an action to move things, which feels profoundly unsexy.
  • On the flip side, 12 full months to every round feels very long.  Is there a world where I increase the length of each turn / decrease the breakdown? Four seasons is easy, but feels TOO simplified.  How about… Instead of the twelve months, do six two-month sections? Heart of Winter, Early Spring, Late Spring, Height of Summer, Early Autumn, Late Autumn
  • The processor cards need to have their [input accepted amounts] updated to accommodate the proper amounts.  Specifically, a brewing vat that requires 20% sugar needs to be able to accept a lot of 1 sugar and 4 water, because if it specifically requires 2 sugar and 8 water, but a maple tree only ever gives out 1 sugar and 9 water per production, you have to refine AND combine lots in order to meet the processing requirement.  Simplify the ratio, least common denominator.
  • Slots need to be further elaborated on.  Because time should be as much of a challenge as it currently is, but also more of an ally.  I need to have slots that can only be filled in by actions (this unexplored land won’t discover itself), slots that can only be filled in by time (you can’t make wine age faster), and slots that can be both (water evaporates slowly over time, but can be sped up if you expend the energy on an evaporator)

Not a bad amount of data to come out of such a simple exercise.  And I’m certainly glad that I didn’t build everything before making these realizations.  What a fuck in the face that would have been.  I need to adjust my to-do lists accordingly, and keep building as I go.  A very useful and fruitful reminder.

So much for a short post! That’s it for this week, see you in the week that starts in five and a third hours.

Comments

Popular posts from this blog

TTRPG Tuesday: Three Means Of Resolving

Hi it’s another TTRPG Tuesday! First of the year.  Let’s get right into it. Saw a challenge on Twitter to make some resolution mechanics.  I can do those! Here we go: Hand to Hand The player performing the action and the person running the game or otherwise opposing the action both put their dominant fists toward one another, bounce them three times to get a rhythm, and reveal a number with their fingers, 0-5.  Sum the two numbers, and if the number is greater than 5, subtract six, so that the final number is always between 0 and 5.  On a 0, the action fails catastrophically, on a 1-2 it fails, 3-4 it succeeds, on a 5 it succeeds spectacularly.  The player taking the action starts the game with all five fingers up on their non-dominant hand; after an attempt, they may lower fingers on that hand to add to the sum of the attempt. Ex. Alice attempts to seduce Cat’s character over to the coup conspirators.  They put their dominant hands together (right for Alice, left for Cat) and thro

TTRPG Tuesday: Beliefs as Roles

  Hello from high above the Rockies, as I make my way back to Chicago from Big Bad Con 2023.     This was my first con in five years, and only my second ever.     I had a better time at it than I did at GenCon, which I understand derives largely from this being an industry con vs a consumer show.     I made a modest number of purchases but it was easy to stick to the constraints of my limited luggage space, which was fine; shopping and new releases were not the attraction here.     Gaming, panels, and (as I soon learned) networking were. This con was certainly less overwhelming and I think my expectations were clearer and my FOMO much lighter, but I’ll readily admit that I had a lot to learn.    I misunderstood or made mistakes regarding almost every event I signed up for, including happy accidents like sitting in on the wrong panel only to learn a ton, or expecting a mending workshop to be about fixing one’s writing when the application was rather more literal, which was a fascinat

TTRPG Tuesday: Minimum Viable Product for WWDW?

Hello and welcome back to TTRPG Tuesday! I’ve put together a barebones introductory document for We Won, Didn’t We? and, well, I think it speaks for itself.  Check it out HERE ! This introduces the skeleton of the game, as well as walking through the steps; I’d say next up is a rudimentary character sheet, and maybe I can bring this to a Playtest Zero session and see what folks think of character creation within one of the starting Bulbs.  I’ve opened the doc up for comments, so if you have thoughts dear reader, fire away.  Brain fried, go read the doc, til next time!