Weeeelcome to TTRPG Tuesday - or it will be if I actually finish writing this entry. It’s been a long ass time since I updated this blog with anything at all, but here I am. No idea how long this’ll be or what I’m working for, but I wanted to get some thoughts together for an idea that’s been kicking around my head: The Bulb System! What kicked this off was my experiences playtesting Aaron Lim’s Spectres of Brocken, and designing Star Baker. Specifically, the worldbuilding section of both designs. I love world-building, and I think that developing a setting is one of the most fun parts of running a game, and an important and enjoyable part of a session zero. But I also think that there is (and always has been) an appetite for pre-written settings. Existing settings can provide a common foundation, set a tone, serve as a shared vocabulary, and generally do some heavy lifting at several steps of the way. I’ve also seen creators who’ve made system-agnostic settings that can be adap