Alright, where we at? I’ve just gotten back from a five-day-vacay, and while I didn’t physically work on any of my designs, I did think and talk about them a lot and made some progress. I guess I’ll just do a roundup of some of those? Mash it together with a progress report? So let’s start with the neglected design of the year, BURN. I was reminded that the mechanics for this one truly are the most elegant and original out of any of my designs. In explaining the system (and the inspiration of Spy Games), I got the very helpful suggestion that I may want to offer the Handler player a little more thematic agency, by giving them specific cards/actions they can play that affect the closing of the borders. So what I’m currently picturing is a set (randomly dealt at the outset?) of one-time-use favours that cost both points to play AND intensify the heat on one or more neighbouring nations, hastening the close of the border(s). Some of them can even decrease tension to open a border ba