Well well well, if it isn’t TTRPG Tuesday. Didn’t think you’d have the guts to show your face around these parts again. Siddown, have a drink. You old sunuvabitch - how the Hell have you been? I promised at the end of my last TTRPGT post to stop, take a look at the DOLLIE Extraction as a whole, figure out what kind of experience I want to craft, and work backwards from there. So okay. I’m going to try and cover both sides of the experience; the player’s side, as well as the GM. So, for the player side: I think that the premise itself has some baked-in horror, but that it doesn’t necessarily have the associations of dread that your Cosmic Horror or Alien or Deep Sea stuff has. The darkness is inherently frightening; the void; the depths; madness. So where should the chills come from? I want to create an experience where the on-the-ground situation is different from the mission briefing. I want the coup-in-progress to make things eerily easier at first than the players expect