Another long week, and I should really be trying to catch up to my deadlines for the latest writing gig but I want to see if I can get a Mechanic Monday out under the wire before I succumb to sleep! I’m so tired! Here we go! I’ve been thinking about ways that analog games can feel as worldbuilt as digital games, particularly with regards to having a multiplicity of mechanics. Because most mechanics require their own components, it’s trendy in modern hobby gaming, Ameritrash aside, to limit the number of mechanics and systems. Heck I’ve waxed full many a moon about how great elegance is as a design constraint and goal. But maybe solo games, where there’s so much built-in bookkeeping anyway, as well as a history of popularity among grognardy wargamers. Maybe when it’s just you, there’s a little more room for going for mechanic mania without anyone complaining about downtime. So here’s a mechanic! Feels out of place, but that’s fine, I’m barely staving off sleep as it is. Let