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Showing posts from July, 2013

Treenuts

So! While Project Honeycomb looks like a frontrunner in viability for this contest entry, I thought I'd give a little love to Project Chestnut and Project Buckeye; Buckeye especially utilizes a dartboard, an odd inspiration for a playspace, much less a solo heady-type game. Some notes. Project Chestnut - 8x8 board, 63 possible spaces (duh). - 4 starting "stems", randomly selected out of 8 possible stems? - Number all tiles evenly 1-8 so that you can pull tiles to "roll" a d8 in order to determine coordinates for new shoots? Back and Front of Leaf Tile for Project Chestnut - (Rounded) Diamonds or Squares? I kind of like the idea of the chessboard being turned on its point, so that all the pieces are diamonds instead of squares.  I can't explain why, but it feels to me like they're more organic, even if they're just the same shape from a different angle. Project Buckeye - So Project Buckeye can't easily utilize the rotating piece t

Divers Plantae

So, as I mentioned, I'm going to try something a little different with Cultivate.  In the spirit of true Prototyping, I'm going to work on parallel development, around the different possible board types (although I may end up finding yet more types of board/playspace).  I'll start by noting what possibilities stick out to me Project Honeycomb Project Blackberry Project Chestnut Project Buckeye Project Snowdrop

Save The Plant, Save The World

So I'm taking a break from focusing on The Plan, as I am working on my first real entry into a design contest.  I did have an interesting but weak prototype entry in the Postcard Game contest on BGG, but neither my entry nor that contest ever really got off the ground.  I'm formally entered into the Solitaire PnP Design Contest 2013 though, and we'll see how it goes.  The working title of the game is Cultivate , although I'm considering doing an alliterative - B theme and calling it Beginner's Basil Bonsai.

Random Ludicrosities

Been a while since I wrote here, eh? My time has been squeezed extra tight of late.  I've got an overabundance of theatre projects going right now, and I may finally have bitten off more than I can chew. Not that I think anyone actually reads this one of my blogs anyhow.  No worries! Today I just have some scattered thoughts about game design that I thought I'd write down. - Design a game with a lazy susan, where the tableau in the middle has cards/options accessible only to the player(s) closest to the side. - A variant of chess that takes place on a dartboard and is a race to the center, where any pawn that can make it to the bullseye is the winner.  No king, two queens, and the pawn line is behind the noble line. - Design a red v black pokercard boardgame.  Stacks of cards as warbands, Spades and Hearts are attackers, Clubs and Diamonds are healers.  Face cards are different kinds of special commander - Kings can be placed on any existing band, regardless of position, Qu