Hello and welcome back! Another post? So soon? How? Why? Don’t question it. It’s a TTRPG Tuesday. Today we’re revisiting the concept a few posts back where I proposed a magic system based on hosting spirits that consume you. Since then I’ve attended my first Session Zero hangout, as well as a local TTRPG designer meetup here in Chicago, and have been very energized by the conversations I had in those spaces. Session Zero in particular was great for iterating on the >1 minute’s worth of explanation I had for the magic system (which I’ve dubbed Channelers for the time being), which yielded many realizations, one being that this is inherently more horror-sympathetic of a system in feel and inspo than any of my usual stuff. But the main exciting thing to come out of that convo, is Philosophies. These stand in as classes/backgrounds, but have less to do with the combat role of a character (as the Spirits can shape that) and more to do with how the character views Spirits. Crucia