Skip to main content

Posts

Showing posts from August, 2023

TTRPG Tuesday: Channelers, I Call It

Hello and welcome back! Another post? So soon? How? Why? Don’t question it.  It’s a TTRPG Tuesday. Today we’re revisiting the concept a few posts back where I proposed a magic system based on hosting spirits that consume you.  Since then I’ve attended my first Session Zero hangout, as well as a local TTRPG designer meetup here in Chicago, and have been very energized by the conversations I had in those spaces.  Session Zero in particular was great for iterating on the >1 minute’s worth of explanation I had for the magic system (which I’ve dubbed Channelers for the time being), which yielded many realizations, one being that this is inherently more horror-sympathetic of a system in feel and inspo than any of my usual stuff.  But the main exciting thing to come out of that convo, is Philosophies.  These stand in as classes/backgrounds, but have less to do with the combat role of a character (as the Spirits can shape that) and more to do with how the character views Spirits. Crucia

Mechanic Monday: Guild Manager Update!

Hello and welcome back to the blog! Since my last post where I laid out a milestone checklist for getting a prototype of Guildmanager (fka Fantasy GM Squared) to GenCon, I put my head down, worked hard, and… actually pulled it off! I finished making components for, and actually printed, the nicest prototype I’ve ever made.  I did NOT figure out a VP component, and I did not get as far as doing the rulebook in Canva, but I DID make all the other non-Hero components (including the double-sided Streak markers at the very last minute) and expanded the rulebook with diagrams.  And I DID re-learn Canva enough to (after a half hour of truly baffling false starts) make a Sell Sheet like I planned to.  It even had a QR code to the website I finally got off my ass and built/paid for. While the prototype went to GenCon, it did not get demo’d, but that’s okay.  Just hitting my deadline is a pleasant surprise for me, and while it came down to the wire, the important bits of the design are solid