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Showing posts from August, 2022

TTRPG Tuesday: A C-C-C-Combat System

It’s TTRPG Tuesday! Late last week I saw a call for a system that would work for an alt history WWII wargame style experience with minis.  Naturally I started throwing together some ideas .  I’ve fleshed out how characters are constructed and played, and some general bones for play, but I figured I’d dive a little deeper into some specifics, so here we go! Alright so what does combat physically look like? The brief that I wasn’t given but am running with, is minis on a grid - squares not hexes, for what it’s worth.  Let’s talk about the assumed default (D&D) and how this combat differentiates.  I’m using an action point system instead of the standard>move>minor>free action hierarchy because of what it models; D&D historically stated that a round lasted six seconds, and each entity’s actions went in initiative order, but all that happened quickly enough that no matter how many entities acted it all happened in six seconds (that generally takes ten min...

Mechanic Monday: Futzing with nanDECK

Hello hello hello, it’s time for another TTR- wait, what day is it? It’s Monday? Not Tuesday? But that would make this… dear God… a Mechanic Monday? In this economy? In truth, I don’t have a fun new game mechanic I wanted to noodle out today (a few in the hopper though, I should get on those)(holy shit my last Mechanic Monday was like 14 months ago), as I’ve spent the last few hours tinkering about and learning nanDECK , and my brain’s a bit fried but I wanted to get my thoughts together. First off, it’s a cool tool.  Free, runs on my work computer, or off a USB drive, some great tutorials (shout out to Ryan Langewisch of Ludo Lodge ), and boyyyyy does templating cut down on the repetitive work.  I’ve been using Fantasy GM Squared as my test, as I want to completely change layouts/formats from the one that’s in my existing prototypes, and this seems the perfect chance to try out some new ones without having to painstakingly redo every card.  I spent the day taking the old...