It’s TTRPG Tuesday! Late last week I saw a call for a system that would work for an alt history WWII wargame style experience with minis. Naturally I started throwing together some ideas . I’ve fleshed out how characters are constructed and played, and some general bones for play, but I figured I’d dive a little deeper into some specifics, so here we go! Alright so what does combat physically look like? The brief that I wasn’t given but am running with, is minis on a grid - squares not hexes, for what it’s worth. Let’s talk about the assumed default (D&D) and how this combat differentiates. I’m using an action point system instead of the standard>move>minor>free action hierarchy because of what it models; D&D historically stated that a round lasted six seconds, and each entity’s actions went in initiative order, but all that happened quickly enough that no matter how many entities acted it all happened in six seconds (that generally takes ten minutes of real world