Well well, it’s been quite a minute hasn’t it? But we’re back this week, with another TTRPG Tuesday. I missed the deadline for the 18-card TTRPG Design Contest, but I have so many failed entries that got to 60-80% of the way to a complete v1.0, and this time I wanted to get to 100%, even if just to break my habit of abandoning designs. I got a first draft of the rules, the character sheet, and the cards, and I’ve printed, cut, and sleeved the cards. Tomorrow I’ll film a little video (the last requirement of the contest) and put up a tweet with some pictures and links to the rules, and see if there’s any interest in playtesting or providing feedback. Honestly it’ll also be fine if it just goes on the shelf, and I turn my focus over to The Envy of Ajax. First though, I wanted to post-mortem my process a little and evaluate what there is. First off, the game feels tough, but I kind of like that. I think that in 1.0, there might be too much Trait loss and not enough ways for low roll