Right! Welcome back to another TTRPG Tuesday. I’m still on my kick for The Company RPG, so today I’m going to brainstorm more scenario pitches, but as opposed to throwing out premises like last time, I’m going to use my Experience-First approach and come up with some of the right feelings I want to evoke, and work backwards from those. There are a lot of corporate horrors that take advantage of cold settings. Space, the Arctic or Antarctic, various other frozen hellholes. The cold echoes the unfeeling, inhuman nature of the company that is pushing the characters to keep going despite the deadly environment. The cold also creates conditions for some horror to hibernate, only to be awoken by the hubristic intrusion of the characters. So how can we meaningfully invert that temperature? Personally, I love the cold, it’s the heat that drains me. Extreme heat, wiping out the characters’ fatigue, making them want to shed their armour, making their weapons and tools too hot to touch, mak