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Showing posts from August, 2013

Two Other Prototypes that Don't Want To Be

It's been a bit one-note round these parts lately, no? With Cultivate as my first serious attempt to complete a game and submit it for a design contest (albeit only a BGG one), I've been focused primarily on the umbrella design of the game.  While my mind and hand have wandered between Prototypes, I've had my eye on the prize; to the neglect of Clear Black Sky, The Plan, and the fun little idea that popped onto the page during a Cultivate doodle session: Rail Against The Machine.  The spark for that idea came from a BGG thread about under-utilized themes, wherein, of course, many folks chimed in playfully with combinations of the usual tropes.  I felt a desire to really make the behemoth snowball generic design they all nibbled at the edges of: A zombie train deckbuilding game with worker placement and hidden roles.  In space. And so Rail Against The Machine began to percolate. But percolate is all it has done, as I've tried to focus on Cultivate.  Today I tried to ch

Of Prototypes, Very Nearly Made

I continue to work on the Cultivate Project.  I have two prototypes very nearly made; depending on how the rest of the afternoon goes, I might have Projects Blackberry and Chestnut completely printed out. My trouble is that I've never really been a PnPer.  I've never gotten into the craft side of things.  I'm much more a doodler.  And this project, with its current mechanics, has components and rotation, and physical play; it's fiddly, in short.  I do think I have a good game on my hands though. Trouble is, I have no way to find out until I print and cut the damn things out. Hell, I think the main reason I drafted up the Chestnut prototype was to put off building the Blackberry one. Well... Onwards, anyhow.